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# Binaries for programs and plugins
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*.exe
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*.dll
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*.so
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*.dylib
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# Test binary, build with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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# Project-local glide cache, RE: https://github.com/Masterminds/glide/issues/736
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.glide/
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.history
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@@ -1,2 +1,2 @@
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# recws
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Reconnecting WebSocket is a websocket client based on gorilla/websocket that will automatically reconnect if the connection is dropped.
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Reconnecting WebSocket is a websocket client based on [gorilla/websocket](https://github.com/gorilla/websocket) that will automatically reconnect if the connection is dropped.
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// Package recws provides websocket client based on gorilla/websocket
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// that will automatically reconnect if the connection is dropped.
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package recws
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import (
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"errors"
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"log"
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"math/rand"
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"net/http"
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"net/url"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/jpillora/backoff"
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)
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// ErrNotConnected is returned when the application read/writes
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// a message and the connection is closed
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var ErrNotConnected = errors.New("websocket: not connected")
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// The RecConn type represents a Reconnecting WebSocket connection.
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type RecConn struct {
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// RecIntvlMin specifies the initial reconnecting interval,
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// default to 2 seconds
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RecIntvlMin time.Duration
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// RecIntvlMax specifies the maximum reconnecting interval,
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// default to 30 seconds
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RecIntvlMax time.Duration
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// RecIntvlFactor specifies the rate of increase of the reconnection
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// interval, default to 1.5
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RecIntvlFactor float64
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// HandshakeTimeout specifies the duration for the handshake to complete,
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// default to 2 seconds
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HandshakeTimeout time.Duration
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// NonVerbose suppress connecting/reconnecting messages.
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NonVerbose bool
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mu sync.Mutex
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url string
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reqHeader http.Header
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httpResp *http.Response
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dialErr error
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isConnected bool
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dialer *websocket.Dialer
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*websocket.Conn
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}
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// CloseAndRecconect will try to reconnect.
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func (rc *RecConn) closeAndRecconect() {
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rc.Close()
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go func() {
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rc.connect()
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}()
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}
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// Close closes the underlying network connection without
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// sending or waiting for a close frame.
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func (rc *RecConn) Close() {
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rc.mu.Lock()
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if rc.Conn != nil {
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rc.Conn.Close()
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}
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rc.isConnected = false
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rc.mu.Unlock()
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}
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// ReadMessage is a helper method for getting a reader
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// using NextReader and reading from that reader to a buffer.
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//
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// If the connection is closed ErrNotConnected is returned
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func (rc *RecConn) ReadMessage() (messageType int, message []byte, err error) {
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err = ErrNotConnected
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if rc.IsConnected() {
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messageType, message, err = rc.Conn.ReadMessage()
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if err != nil {
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rc.closeAndRecconect()
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}
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}
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return
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}
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// WriteMessage is a helper method for getting a writer using NextWriter,
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// writing the message and closing the writer.
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//
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// If the connection is closed ErrNotConnected is returned
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func (rc *RecConn) WriteMessage(messageType int, data []byte) error {
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err := ErrNotConnected
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if rc.IsConnected() {
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err = rc.Conn.WriteMessage(messageType, data)
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if err != nil {
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rc.closeAndRecconect()
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}
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}
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return err
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}
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// WriteJSON writes the JSON encoding of v to the connection.
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//
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// See the documentation for encoding/json Marshal for details about the
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// conversion of Go values to JSON.
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//
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// If the connection is closed ErrNotConnected is returned
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func (rc *RecConn) WriteJSON(v interface{}) error {
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err := ErrNotConnected
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if rc.IsConnected() {
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err = rc.Conn.WriteJSON(v)
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if err != nil {
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rc.closeAndRecconect()
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}
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}
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return err
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}
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// Dial creates a new client connection.
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// The URL url specifies the host and request URI. Use requestHeader to specify
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// the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies
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// (Cookie). Use GetHTTPResponse() method for the response.Header to get
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// the selected subprotocol (Sec-WebSocket-Protocol) and cookies (Set-Cookie).
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func (rc *RecConn) Dial(urlStr string, reqHeader http.Header) {
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if urlStr == "" {
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log.Fatal("Dial: Url cannot be empty")
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}
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u, err := url.Parse(urlStr)
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if err != nil {
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log.Fatal("Url:", err)
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}
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if u.Scheme != "ws" && u.Scheme != "wss" {
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log.Fatal("Url: websocket URIs must start with ws or wss scheme")
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}
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if u.User != nil {
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log.Fatal("Url: user name and password are not allowed in websocket URIs")
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}
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rc.url = urlStr
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if rc.RecIntvlMin == 0 {
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rc.RecIntvlMin = 2 * time.Second
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}
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if rc.RecIntvlMax == 0 {
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rc.RecIntvlMax = 30 * time.Second
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}
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if rc.RecIntvlFactor == 0 {
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rc.RecIntvlFactor = 1.5
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}
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if rc.HandshakeTimeout == 0 {
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rc.HandshakeTimeout = 2 * time.Second
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}
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rc.dialer = websocket.DefaultDialer
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rc.dialer.HandshakeTimeout = rc.HandshakeTimeout
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go func() {
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rc.connect()
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}()
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// wait on first attempt
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time.Sleep(rc.HandshakeTimeout)
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}
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func (rc *RecConn) connect() {
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b := &backoff.Backoff{
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Min: rc.RecIntvlMin,
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Max: rc.RecIntvlMax,
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Factor: rc.RecIntvlFactor,
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Jitter: true,
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}
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rand.Seed(time.Now().UTC().UnixNano())
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for {
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nextItvl := b.Duration()
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wsConn, httpResp, err := rc.dialer.Dial(rc.url, rc.reqHeader)
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rc.mu.Lock()
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rc.Conn = wsConn
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rc.dialErr = err
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rc.isConnected = err == nil
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rc.httpResp = httpResp
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rc.mu.Unlock()
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if err == nil {
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if !rc.NonVerbose {
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log.Printf("Dial: connection was successfully established with %s\n", rc.url)
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}
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break
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} else {
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if !rc.NonVerbose {
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log.Println(err)
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log.Println("Dial: will try again in", nextItvl, "seconds.")
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}
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}
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time.Sleep(nextItvl)
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}
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}
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// GetHTTPResponse returns the http response from the handshake.
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// Useful when WebSocket handshake fails,
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// so that callers can handle redirects, authentication, etc.
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func (rc *RecConn) GetHTTPResponse() *http.Response {
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rc.mu.Lock()
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defer rc.mu.Unlock()
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return rc.httpResp
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}
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// GetDialError returns the last dialer error.
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// nil on successful connection.
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func (rc *RecConn) GetDialError() error {
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rc.mu.Lock()
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defer rc.mu.Unlock()
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return rc.dialErr
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}
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// IsConnected returns the WebSocket connection state
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func (rc *RecConn) IsConnected() bool {
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rc.mu.Lock()
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defer rc.mu.Unlock()
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return rc.isConnected
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}
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