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puddle/CHANGELOG.md
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Jack Christensen 08d6ffb88b Update changelog
2022-11-11 18:56:56 -06:00

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# 2.1.1 (November 11, 2022)
* Fix create resource concurrently with Stat call race
# 2.1.0 (October 28, 2022)
* Concurrency control is now implemented with a semaphore. This simplifies some internal logic, resolves a few error conditions (including a deadlock), and improves performance. (Jan Dubsky)
* Go 1.19 is now required for the improved atomic support.
# 2.0.1 (October 28, 2022)
* Fix race condition when Close is called concurrently with multiple constructors
# 2.0.0 (September 17, 2022)
* Use generics instead of interface{} (Столяров Владимир Алексеевич)
* Add Reset
* Do not cancel resource construction when Acquire is canceled
* NewPool takes Config
# 1.3.0 (August 27, 2022)
* Acquire creates resources in background to allow creation to continue after Acquire is canceled (James Hartig)
# 1.2.1 (December 2, 2021)
* TryAcquire now does not block when background constructing resource
# 1.2.0 (November 20, 2021)
* Add TryAcquire (A. Jensen)
* Fix: remove memory leak / unintentionally pinned memory when shrinking slices (Alexander Staubo)
* Fix: Do not leave pool locked after panic from nil context
# 1.1.4 (September 11, 2021)
* Fix: Deadlock in CreateResource if pool was closed during resource acquisition (Dmitriy Matrenichev)
# 1.1.3 (December 3, 2020)
* Fix: Failed resource creation could cause concurrent Acquire to hang. (Evgeny Vanslov)
# 1.1.2 (September 26, 2020)
* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
* Fix: Prevent crash when pool is closed while resource is being created.
# 1.1.1 (April 2, 2020)
* Pool.Close can be safely called multiple times
* AcquireAllIDle immediately returns nil if pool is closed
* CreateResource checks if pool is closed before taking any action
* Fix potential race condition when CreateResource and Close are called concurrently. CreateResource now checks if pool is closed before adding newly created resource to pool.
# 1.1.0 (February 5, 2020)
* Use runtime.nanotime for faster tracking of acquire time and last usage time.
* Track resource idle time to enable client health check logic. (Patrick Ellul)
* Add CreateResource to construct a new resource without acquiring it. (Patrick Ellul)
* Fix deadlock race when acquire is cancelled. (Michael Tharp)