Pool.Close blocks until all resources released and destructed
Renamed resource constructor and destructor callbacks.
This commit is contained in:
@@ -18,8 +18,8 @@ const maxInt = int(maxUint >> 1)
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// ErrClosedPool occurs on an attempt to get a connection from a closed pool.
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var ErrClosedPool = errors.New("cannot get from closed pool")
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type CreateFunc func(ctx context.Context) (res interface{}, err error)
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type CloseFunc func(res interface{})
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type Constructor func(ctx context.Context) (res interface{}, err error)
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type Destructor func(res interface{})
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type Resource struct {
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value interface{}
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@@ -41,7 +41,8 @@ func (res *Resource) Destroy() {
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// Pool is a thread-safe resource pool.
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type Pool struct {
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cond *sync.Cond
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cond *sync.Cond
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destructWG *sync.WaitGroup
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allResources []*Resource
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availableResources []*Resource
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@@ -50,34 +51,37 @@ type Pool struct {
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maxSize int
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closed bool
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createRes CreateFunc
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closeRes CloseFunc
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constructor Constructor
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destructor Destructor
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}
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func NewPool(createRes CreateFunc, closeRes CloseFunc) *Pool {
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func NewPool(constructor Constructor, destructor Destructor) *Pool {
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return &Pool{
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cond: sync.NewCond(new(sync.Mutex)),
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maxSize: maxInt,
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createRes: createRes,
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closeRes: closeRes,
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cond: sync.NewCond(new(sync.Mutex)),
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destructWG: &sync.WaitGroup{},
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maxSize: maxInt,
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constructor: constructor,
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destructor: destructor,
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}
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}
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// Close closes all resources in the pool and rejects future Acquire calls.
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// Unavailable resources will be closes when they are returned to the pool.
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// Blocks until all resources are returned to pool and closed.
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func (p *Pool) Close() {
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p.cond.L.Lock()
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p.closed = true
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for _, res := range p.availableResources {
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p.closeRes(res.value)
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p.allResources = removeResource(p.allResources, res)
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go p.destructResourceValue(res.value)
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}
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p.availableResources = nil
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p.cond.L.Unlock()
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// Wake up all go routines waiting for a resource to be returned so they can terminate.
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p.cond.Broadcast()
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p.destructWG.Wait()
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}
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// Size returns the current size of the pool.
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@@ -159,7 +163,7 @@ func (p *Pool) Acquire(ctx context.Context) (*Resource, error) {
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p.allResources = append(p.allResources, res)
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p.cond.L.Unlock()
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value, err := p.createRes(ctx)
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value, err := p.constructResourceValue(ctx)
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p.cond.L.Lock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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@@ -217,16 +221,14 @@ func (p *Pool) lockedAvailableAcquire() *Resource {
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func (p *Pool) releaseBorrowedResource(res *Resource) {
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p.cond.L.Lock()
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if p.closed {
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if !p.closed {
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res.status = resourceStatusAvailable
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p.availableResources = append(p.availableResources, res)
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} else {
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p.allResources = removeResource(p.allResources, res)
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p.cond.L.Unlock()
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go p.closeRes(res.value)
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return
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go p.destructResourceValue(res.value)
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}
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res.status = resourceStatusAvailable
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p.availableResources = append(p.availableResources, res)
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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@@ -235,12 +237,12 @@ func (p *Pool) releaseBorrowedResource(res *Resource) {
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// pool Remove will panic.
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func (p *Pool) destroyBorrowedResource(res *Resource) {
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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go p.destructResourceValue(res.value)
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p.cond.L.Unlock()
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p.cond.Signal()
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// close the resource in the background
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go p.closeRes(res.value)
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}
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func removeResource(slice []*Resource, res *Resource) []*Resource {
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@@ -253,3 +255,17 @@ func removeResource(slice []*Resource, res *Resource) []*Resource {
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return slice
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}
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func (p *Pool) constructResourceValue(ctx context.Context) (interface{}, error) {
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value, err := p.constructor(ctx)
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if err != nil {
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return nil, err
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}
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p.destructWG.Add(1)
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return value, nil
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}
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func (p *Pool) destructResourceValue(value interface{}) {
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p.destructor(value)
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p.destructWG.Done()
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}
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+13
-14
@@ -35,7 +35,7 @@ func (c *Counter) Value() int {
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return n
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}
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func createCreateResourceFunc() (puddle.CreateFunc, *Counter) {
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func createCreateResourceFunc() (puddle.Constructor, *Counter) {
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var c Counter
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f := func(ctx context.Context) (interface{}, error) {
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return c.Next(), nil
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@@ -43,7 +43,7 @@ func createCreateResourceFunc() (puddle.CreateFunc, *Counter) {
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return f, &c
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}
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func createCreateResourceFuncWithNotifierChan() (puddle.CreateFunc, *Counter, chan int) {
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func createCreateResourceFuncWithNotifierChan() (puddle.Constructor, *Counter, chan int) {
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ch := make(chan int)
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var c Counter
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f := func(ctx context.Context) (interface{}, error) {
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@@ -57,7 +57,7 @@ func createCreateResourceFuncWithNotifierChan() (puddle.CreateFunc, *Counter, ch
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return f, &c, ch
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}
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func createCloseResourceFuncWithNotifierChan() (puddle.CloseFunc, *Counter, chan int) {
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func createCloseResourceFuncWithNotifierChan() (puddle.Destructor, *Counter, chan int) {
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ch := make(chan int)
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var c Counter
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f := func(interface{}) {
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@@ -208,9 +208,12 @@ func TestPoolCloseClosesAllAvailableResources(t *testing.T) {
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assert.Equal(t, len(resources), closeCalls.Value())
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}
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func TestPoolReleaseClosesResourcePoolIsAlreadyClosed(t *testing.T) {
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func TestPoolCloseBlocksUntilAllResourcesReleasedAndClosed(t *testing.T) {
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createFunc, _ := createCreateResourceFunc()
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closeFunc, closeCalls, closeCallsChan := createCloseResourceFuncWithNotifierChan()
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var closeCalls Counter
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closeFunc := func(interface{}) {
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closeCalls.Next()
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}
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p := puddle.NewPool(createFunc, closeFunc)
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@@ -221,18 +224,14 @@ func TestPoolReleaseClosesResourcePoolIsAlreadyClosed(t *testing.T) {
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require.Nil(t, err)
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}
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p.Close()
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assert.Equal(t, 0, closeCalls.Value())
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for _, res := range resources {
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res.Release()
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go func() {
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time.Sleep(100 * time.Millisecond)
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res.Release()
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}()
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}
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waitForRead(closeCallsChan)
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waitForRead(closeCallsChan)
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waitForRead(closeCallsChan)
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waitForRead(closeCallsChan)
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p.Close()
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assert.Equal(t, len(resources), closeCalls.Value())
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}
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