CreateResource checks if pool is closed before any action
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@@ -381,6 +381,12 @@ func (p *Pool) AcquireAllIdle() []*Resource {
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// It goes straight in the IdlePool. It does not check against maxSize.
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// It can be useful to maintain warm resources under little load.
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func (p *Pool) CreateResource(ctx context.Context) error {
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p.cond.L.Lock()
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if p.closed {
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p.cond.L.Unlock()
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return ErrClosedPool
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}
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p.cond.L.Unlock()
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value, err := p.constructResourceValue(ctx)
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if err != nil {
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