Fix: Resource.Destroy removed self from pool after destructor complete
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@@ -1,3 +1,7 @@
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# Unreleased
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* Fix: Resource.Destroy no longer removes itself from the pool before its destructor has completed.
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# 1.1.1 (April 2, 2020)
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* Pool.Close can be safely called multiple times
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@@ -64,7 +64,7 @@ func (res *Resource) Destroy() {
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if res.status != resourceStatusAcquired {
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panic("tried to destroy resource that is not acquired")
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}
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res.pool.destroyAcquiredResource(res)
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go res.pool.destroyAcquiredResource(res)
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}
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// Hijack assumes ownership of the resource from the pool. Caller is responsible
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@@ -435,11 +435,9 @@ func (p *Pool) releaseAcquiredResource(res *Resource, lastUsedNano int64) {
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// Remove removes res from the pool and closes it. If res is not part of the
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// pool Remove will panic.
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func (p *Pool) destroyAcquiredResource(res *Resource) {
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p.destructResourceValue(res.value)
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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go p.destructResourceValue(res.value)
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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+9
-2
@@ -482,7 +482,7 @@ func TestPoolStatCanceledAcquireDuringWait(t *testing.T) {
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assert.Equal(t, int64(1), stat.CanceledAcquireCount())
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}
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func TestResourceDestroyRemovesResourceFromPool(t *testing.T) {
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func TestResourceHijackRemovesResourceFromPoolButDoesNotDestroy(t *testing.T) {
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constructor, _ := createConstructor()
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var destructorCalls Counter
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destructor := func(interface{}) {
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@@ -506,7 +506,7 @@ func TestResourceDestroyRemovesResourceFromPool(t *testing.T) {
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res.IdleDuration()
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}
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func TestResourceHijackRemovesResourceFromPoolButDoesNotDestroy(t *testing.T) {
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func TestResourceDestroyRemovesResourceFromPool(t *testing.T) {
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constructor, _ := createConstructor()
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pool := puddle.NewPool(constructor, stubDestructor, 10)
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@@ -516,6 +516,13 @@ func TestResourceHijackRemovesResourceFromPoolButDoesNotDestroy(t *testing.T) {
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assert.EqualValues(t, 1, pool.Stat().TotalResources())
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res.Destroy()
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for i := 0; i < 1000; i++ {
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if pool.Stat().TotalResources() == 0 {
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break
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}
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time.Sleep(time.Millisecond)
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}
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assert.EqualValues(t, 0, pool.Stat().TotalResources())
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}
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