Use semaphore rather than conditional variable
This commit is contained in:
committed by
Jack Christensen
parent
9df21ce1a1
commit
021588b93e
@@ -8,5 +8,6 @@ require (
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github.com/davecgh/go-spew v1.1.1 // indirect
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github.com/pmezard/go-difflib v1.0.0 // indirect
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github.com/stretchr/objx v0.4.0 // indirect
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golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7
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gopkg.in/yaml.v3 v3.0.1 // indirect
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)
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@@ -12,6 +12,8 @@ github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UV
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github.com/stretchr/testify v1.7.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
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github.com/stretchr/testify v1.8.0 h1:pSgiaMZlXftHpm5L7V1+rVB+AZJydKsMxsQBIJw4PKk=
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github.com/stretchr/testify v1.8.0/go.mod h1:yNjHg4UonilssWZ8iaSj1OCr/vHnekPRkoO+kdMU+MU=
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golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7 h1:ZrnxWX62AgTKOSagEqxvb3ffipvEDX2pl7E1TdqLqIc=
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golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
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gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
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@@ -6,6 +6,8 @@ import (
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"sync"
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"sync/atomic"
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"time"
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"golang.org/x/sync/semaphore"
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)
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const (
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@@ -113,8 +115,9 @@ func (res *Resource[T]) IdleDuration() time.Duration {
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// Pool is a concurrency-safe resource pool.
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type Pool[T any] struct {
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cond *sync.Cond
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destructWG *sync.WaitGroup
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mux sync.Mutex
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acquireSem *semaphore.Weighted
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destructWG sync.WaitGroup
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allResources []*Resource[T]
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idleResources []*Resource[T]
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@@ -150,8 +153,7 @@ func NewPool[T any](config *Config[T]) (*Pool[T], error) {
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baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
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return &Pool[T]{
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cond: sync.NewCond(new(sync.Mutex)),
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destructWG: &sync.WaitGroup{},
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acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
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maxSize: config.MaxSize,
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constructor: config.Constructor,
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destructor: config.Destructor,
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@@ -163,9 +165,12 @@ func NewPool[T any](config *Config[T]) (*Pool[T], error) {
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// Close destroys all resources in the pool and rejects future Acquire calls.
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// Blocks until all resources are returned to pool and destroyed.
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func (p *Pool[T]) Close() {
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p.cond.L.Lock()
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defer p.destructWG.Wait()
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p.mux.Lock()
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defer p.mux.Unlock()
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if p.closed {
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p.cond.L.Unlock()
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return
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}
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p.closed = true
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@@ -176,12 +181,6 @@ func (p *Pool[T]) Close() {
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go p.destructResourceValue(res.value)
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}
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p.idleResources = nil
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p.cond.L.Unlock()
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// Wake up all go routines waiting for a resource to be returned so they can terminate.
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p.cond.Broadcast()
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p.destructWG.Wait()
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}
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// Stat is a snapshot of Pool statistics.
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@@ -250,7 +249,9 @@ func (s *Stat) CanceledAcquireCount() int64 {
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// Stat returns the current pool statistics.
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func (p *Pool[T]) Stat() *Stat {
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p.cond.L.Lock()
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p.mux.Lock()
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defer p.mux.Unlock()
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s := &Stat{
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maxResources: p.maxSize,
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acquireCount: p.acquireCount,
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@@ -270,7 +271,6 @@ func (p *Pool[T]) Stat() *Stat {
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}
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}
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p.cond.L.Unlock()
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return s
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}
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@@ -318,7 +318,7 @@ func (p *Pool[T]) createNewResource() *Resource[T] {
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// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
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// the problem of it being impossible to create resources when the time to create a resource is greater than any one
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// caller of Acquire is willing to wait.
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func (p *Pool[T]) Acquire(ctx context.Context) (*Resource[T], error) {
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func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
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select {
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case <-ctx.Done():
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p.canceledAcquireCount.Add(1)
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@@ -333,114 +333,96 @@ func (p *Pool[T]) Acquire(ctx context.Context) (*Resource[T], error) {
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// validity. This function exists separatly only for benchmarking purposes.
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func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
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startNano := nanotime()
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p.cond.L.Lock()
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emptyAcquire := false
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var waitedForLock bool
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if !p.acquireSem.TryAcquire(1) {
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waitedForLock = true
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err := p.acquireSem.Acquire(ctx, 1)
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if err != nil {
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p.canceledAcquireCount.Add(1)
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return nil, err
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}
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}
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for {
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if p.closed {
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p.cond.L.Unlock()
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return nil, ErrClosedPool
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p.mux.Lock()
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if p.closed {
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p.mux.Unlock()
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p.acquireSem.Release(1)
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return nil, ErrClosedPool
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}
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// If a resource is available in the pool.
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if res := p.tryAcquireIdleResource(); res != nil {
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res.status = resourceStatusAcquired
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if waitedForLock {
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p.emptyAcquireCount += 1
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}
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p.acquireCount += 1
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p.acquireDuration += time.Duration(nanotime() - startNano)
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p.mux.Unlock()
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return res, nil
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}
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if len(p.allResources) >= int(p.maxSize) {
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p.mux.Unlock()
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p.acquireSem.Release(1)
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panic("bug: semaphore allowed more acquires than pool allows")
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}
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// The resource is not available, but there is enough space to create
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// one.
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res := p.createNewResource()
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p.mux.Unlock()
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// Create the resource in a goroutine to immediately return from Acquire if ctx is canceled without also canceling
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// the constructor. See: https://github.com/jackc/pgx/issues/1287 and https://github.com/jackc/pgx/issues/1259
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constructErrCh := make(chan error)
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go func() {
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constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
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value, err := p.constructResourceValue(constructorCtx)
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if err != nil {
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p.mux.Lock()
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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p.mux.Unlock()
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// We won't take the resource so we allow someone else
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// to run Acquire.
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p.acquireSem.Release(1)
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select {
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case constructErrCh <- err:
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case <-ctx.Done():
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// The caller is cancelled, so no-one awaits the
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// error. This branch avoid goroutine leak.
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}
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return
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}
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// If a resource is available now
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if res := p.tryAcquireIdleResource(); res != nil {
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res.status = resourceStatusAcquired
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if emptyAcquire {
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p.emptyAcquireCount += 1
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}
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res.value = value
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res.status = resourceStatusAcquired
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select {
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case constructErrCh <- nil:
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p.mux.Lock()
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p.emptyAcquireCount += 1
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p.acquireCount += 1
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p.acquireDuration += time.Duration(nanotime() - startNano)
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p.cond.L.Unlock()
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return res, nil
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p.mux.Unlock()
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case <-ctx.Done():
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p.releaseAcquiredResource(res, res.lastUsedNano)
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}
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}()
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emptyAcquire = true
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// If there is room to create a resource do so
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if len(p.allResources) < int(p.maxSize) {
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res := p.createNewResource()
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p.cond.L.Unlock()
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// Create the resource in a goroutine to immediately return from Acquire if ctx is canceled without also canceling
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// the constructor. See: https://github.com/jackc/pgx/issues/1287 and https://github.com/jackc/pgx/issues/1259
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constructErrCh := make(chan error)
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go func() {
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constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
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value, err := p.constructResourceValue(constructorCtx)
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if err != nil {
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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p.cond.L.Unlock()
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p.cond.Signal()
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select {
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case constructErrCh <- err:
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case <-ctx.Done():
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// The caller is cancelled, so
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// no-one awaits the error. This
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// branch avoid goroutine leak.
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}
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return
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}
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res.value = value
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res.status = resourceStatusAcquired
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select {
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case constructErrCh <- nil:
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p.cond.L.Lock()
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p.emptyAcquireCount += 1
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p.acquireCount += 1
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p.acquireDuration += time.Duration(nanotime() - startNano)
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p.cond.L.Unlock()
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// No need to call Signal as this new resource was immediately acquired and did not change availability for
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// any waiting Acquire calls.
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case <-ctx.Done():
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p.releaseAcquiredResource(res, res.lastUsedNano)
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}
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}()
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select {
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case <-ctx.Done():
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p.canceledAcquireCount.Add(1)
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return nil, ctx.Err()
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case err := <-constructErrCh:
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if err != nil {
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return nil, err
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}
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// we don't call signal here because we didn't change the resource pools
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// at all so waking anything else up won't help
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return res, nil
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}
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}
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if ctx.Done() == nil {
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p.cond.Wait()
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} else {
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// Convert p.cond.Wait into a channel
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waitChan := make(chan struct{}, 1)
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go func() {
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p.cond.Wait()
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waitChan <- struct{}{}
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}()
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select {
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case <-ctx.Done():
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// Allow goroutine waiting for signal to exit. Re-signal since we couldn't
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// do anything with it. Another goroutine might be waiting.
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go func() {
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<-waitChan
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p.cond.L.Unlock()
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p.cond.Signal()
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}()
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p.canceledAcquireCount.Add(1)
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return nil, ctx.Err()
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case <-waitChan:
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}
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select {
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case <-ctx.Done():
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p.canceledAcquireCount.Add(1)
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return nil, ctx.Err()
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case err := <-constructErrCh:
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if err != nil {
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return nil, err
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}
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return res, nil
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}
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}
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@@ -448,10 +430,15 @@ func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
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// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
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// used to cancel the background creation.
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func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if !p.acquireSem.TryAcquire(1) {
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return nil, ErrNotAvailable
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}
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p.mux.Lock()
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defer p.mux.Unlock()
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if p.closed {
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p.acquireSem.Release(1)
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return nil, ErrClosedPool
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}
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@@ -462,27 +449,31 @@ func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
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return res, nil
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}
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if len(p.allResources) < int(p.maxSize) {
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res := p.createNewResource()
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go func() {
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value, err := p.constructResourceValue(ctx)
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defer p.cond.Signal()
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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return
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}
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res.value = value
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res.status = resourceStatusIdle
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p.idleResources = append(p.idleResources, res)
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}()
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if len(p.allResources) >= int(p.maxSize) {
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panic("bug: semaphore allowed more acquires than pool allows")
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}
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res := p.createNewResource()
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go func() {
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value, err := p.constructResourceValue(ctx)
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// We have to create the resource and only then release the
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// semaphore - For the time being there is no resource that
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// someone could acquire.
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defer p.acquireSem.Release(1)
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p.mux.Lock()
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defer p.mux.Unlock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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p.destructWG.Done()
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return
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}
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res.value = value
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res.status = resourceStatusIdle
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p.idleResources = append(p.idleResources, res)
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}()
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return nil, ErrNotAvailable
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}
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@@ -490,19 +481,41 @@ func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
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// use is for health check and keep-alive functionality. It does not update pool
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// statistics.
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func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
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p.cond.L.Lock()
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if p.closed {
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p.cond.L.Unlock()
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var cnt int
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for p.acquireSem.TryAcquire(1) {
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cnt++
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}
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if cnt == 0 {
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return nil
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}
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for _, res := range p.idleResources {
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resources := make([]*Resource[T], 0, cnt)
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p.mux.Lock()
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defer p.mux.Unlock()
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if p.closed {
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p.acquireSem.Release(int64(cnt))
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return nil
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}
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// Some resources from the maxSize limit do not have to exist (i.e. be
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// idle).
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if diff := cnt - len(p.idleResources); diff > 0 {
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p.acquireSem.Release(int64(diff))
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cnt = len(p.idleResources)
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}
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// Resources above cnt might be reserved by the semaphore.
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for i := len(p.idleResources) - cnt; i < len(p.idleResources); i++ {
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res := p.idleResources[i]
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p.idleResources[i] = nil // Avoid memory leak.
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res.status = resourceStatusAcquired
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resources = append(resources, res)
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}
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resources := p.idleResources // Swap out current slice
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p.idleResources = nil
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p.idleResources = p.idleResources[:len(p.idleResources)-cnt]
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p.cond.L.Unlock()
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return resources
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}
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@@ -510,13 +523,13 @@ func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
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// It goes straight in the IdlePool. It does not check against maxSize.
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// It can be useful to maintain warm resources under little load.
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func (p *Pool[T]) CreateResource(ctx context.Context) error {
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p.cond.L.Lock()
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p.mux.Lock()
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if p.closed {
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p.cond.L.Unlock()
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p.mux.Unlock()
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return ErrClosedPool
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}
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p.destructWG.Add(1)
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p.cond.L.Unlock()
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p.mux.Unlock()
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value, err := p.constructResourceValue(ctx)
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if err != nil {
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@@ -533,8 +546,8 @@ func (p *Pool[T]) CreateResource(ctx context.Context) error {
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poolResetCount: p.resetCount,
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}
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.mux.Lock()
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defer p.mux.Unlock()
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// If closed while constructing resource then destroy it and return an error
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if p.closed {
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@@ -553,8 +566,8 @@ func (p *Pool[T]) CreateResource(ctx context.Context) error {
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// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
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// to the pool.
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func (p *Pool[T]) Reset() {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.mux.Lock()
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defer p.mux.Unlock()
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p.resetCount++
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@@ -568,7 +581,9 @@ func (p *Pool[T]) Reset() {
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// releaseAcquiredResource returns res to the the pool.
|
||||
func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
|
||||
p.cond.L.Lock()
|
||||
defer p.acquireSem.Release(1)
|
||||
p.mux.Lock()
|
||||
defer p.mux.Unlock()
|
||||
|
||||
if p.closed || res.poolResetCount != p.resetCount {
|
||||
p.allResources = removeResource(p.allResources, res)
|
||||
@@ -578,30 +593,26 @@ func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64)
|
||||
res.status = resourceStatusIdle
|
||||
p.idleResources = append(p.idleResources, res)
|
||||
}
|
||||
|
||||
p.cond.L.Unlock()
|
||||
p.cond.Signal()
|
||||
}
|
||||
|
||||
// Remove removes res from the pool and closes it. If res is not part of the
|
||||
// pool Remove will panic.
|
||||
func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
|
||||
p.destructResourceValue(res.value)
|
||||
p.cond.L.Lock()
|
||||
defer p.acquireSem.Release(1)
|
||||
p.mux.Lock()
|
||||
defer p.mux.Unlock()
|
||||
p.allResources = removeResource(p.allResources, res)
|
||||
p.cond.L.Unlock()
|
||||
p.cond.Signal()
|
||||
}
|
||||
|
||||
func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
|
||||
p.cond.L.Lock()
|
||||
defer p.acquireSem.Release(1)
|
||||
p.mux.Lock()
|
||||
defer p.mux.Unlock()
|
||||
|
||||
p.allResources = removeResource(p.allResources, res)
|
||||
res.status = resourceStatusHijacked
|
||||
p.destructWG.Done() // not responsible for destructing hijacked resources
|
||||
|
||||
p.cond.L.Unlock()
|
||||
p.cond.Signal()
|
||||
}
|
||||
|
||||
func removeResource[T any](slice []*Resource[T], res *Resource[T]) []*Resource[T] {
|
||||
|
||||
Reference in New Issue
Block a user