2
0

Use semaphore rather than conditional variable

This commit is contained in:
Jan Dubsky
2022-09-29 22:45:38 +02:00
committed by Jack Christensen
parent 9df21ce1a1
commit 021588b93e
3 changed files with 174 additions and 160 deletions
+1
View File
@@ -8,5 +8,6 @@ require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
github.com/stretchr/objx v0.4.0 // indirect
golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7
gopkg.in/yaml.v3 v3.0.1 // indirect
)
+2
View File
@@ -12,6 +12,8 @@ github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UV
github.com/stretchr/testify v1.7.1/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/stretchr/testify v1.8.0 h1:pSgiaMZlXftHpm5L7V1+rVB+AZJydKsMxsQBIJw4PKk=
github.com/stretchr/testify v1.8.0/go.mod h1:yNjHg4UonilssWZ8iaSj1OCr/vHnekPRkoO+kdMU+MU=
golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7 h1:ZrnxWX62AgTKOSagEqxvb3ffipvEDX2pl7E1TdqLqIc=
golang.org/x/sync v0.0.0-20220923202941-7f9b1623fab7/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
+171 -160
View File
@@ -6,6 +6,8 @@ import (
"sync"
"sync/atomic"
"time"
"golang.org/x/sync/semaphore"
)
const (
@@ -113,8 +115,9 @@ func (res *Resource[T]) IdleDuration() time.Duration {
// Pool is a concurrency-safe resource pool.
type Pool[T any] struct {
cond *sync.Cond
destructWG *sync.WaitGroup
mux sync.Mutex
acquireSem *semaphore.Weighted
destructWG sync.WaitGroup
allResources []*Resource[T]
idleResources []*Resource[T]
@@ -150,8 +153,7 @@ func NewPool[T any](config *Config[T]) (*Pool[T], error) {
baseAcquireCtx, cancelBaseAcquireCtx := context.WithCancel(context.Background())
return &Pool[T]{
cond: sync.NewCond(new(sync.Mutex)),
destructWG: &sync.WaitGroup{},
acquireSem: semaphore.NewWeighted(int64(config.MaxSize)),
maxSize: config.MaxSize,
constructor: config.Constructor,
destructor: config.Destructor,
@@ -163,9 +165,12 @@ func NewPool[T any](config *Config[T]) (*Pool[T], error) {
// Close destroys all resources in the pool and rejects future Acquire calls.
// Blocks until all resources are returned to pool and destroyed.
func (p *Pool[T]) Close() {
p.cond.L.Lock()
defer p.destructWG.Wait()
p.mux.Lock()
defer p.mux.Unlock()
if p.closed {
p.cond.L.Unlock()
return
}
p.closed = true
@@ -176,12 +181,6 @@ func (p *Pool[T]) Close() {
go p.destructResourceValue(res.value)
}
p.idleResources = nil
p.cond.L.Unlock()
// Wake up all go routines waiting for a resource to be returned so they can terminate.
p.cond.Broadcast()
p.destructWG.Wait()
}
// Stat is a snapshot of Pool statistics.
@@ -250,7 +249,9 @@ func (s *Stat) CanceledAcquireCount() int64 {
// Stat returns the current pool statistics.
func (p *Pool[T]) Stat() *Stat {
p.cond.L.Lock()
p.mux.Lock()
defer p.mux.Unlock()
s := &Stat{
maxResources: p.maxSize,
acquireCount: p.acquireCount,
@@ -270,7 +271,6 @@ func (p *Pool[T]) Stat() *Stat {
}
}
p.cond.L.Unlock()
return s
}
@@ -318,7 +318,7 @@ func (p *Pool[T]) createNewResource() *Resource[T] {
// ctx. Canceling ctx will cause Acquire to return immediately but it will not cancel the resource creation. This avoids
// the problem of it being impossible to create resources when the time to create a resource is greater than any one
// caller of Acquire is willing to wait.
func (p *Pool[T]) Acquire(ctx context.Context) (*Resource[T], error) {
func (p *Pool[T]) Acquire(ctx context.Context) (_ *Resource[T], err error) {
select {
case <-ctx.Done():
p.canceledAcquireCount.Add(1)
@@ -333,114 +333,96 @@ func (p *Pool[T]) Acquire(ctx context.Context) (*Resource[T], error) {
// validity. This function exists separatly only for benchmarking purposes.
func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
startNano := nanotime()
p.cond.L.Lock()
emptyAcquire := false
var waitedForLock bool
if !p.acquireSem.TryAcquire(1) {
waitedForLock = true
err := p.acquireSem.Acquire(ctx, 1)
if err != nil {
p.canceledAcquireCount.Add(1)
return nil, err
}
}
for {
if p.closed {
p.cond.L.Unlock()
return nil, ErrClosedPool
p.mux.Lock()
if p.closed {
p.mux.Unlock()
p.acquireSem.Release(1)
return nil, ErrClosedPool
}
// If a resource is available in the pool.
if res := p.tryAcquireIdleResource(); res != nil {
res.status = resourceStatusAcquired
if waitedForLock {
p.emptyAcquireCount += 1
}
p.acquireCount += 1
p.acquireDuration += time.Duration(nanotime() - startNano)
p.mux.Unlock()
return res, nil
}
if len(p.allResources) >= int(p.maxSize) {
p.mux.Unlock()
p.acquireSem.Release(1)
panic("bug: semaphore allowed more acquires than pool allows")
}
// The resource is not available, but there is enough space to create
// one.
res := p.createNewResource()
p.mux.Unlock()
// Create the resource in a goroutine to immediately return from Acquire if ctx is canceled without also canceling
// the constructor. See: https://github.com/jackc/pgx/issues/1287 and https://github.com/jackc/pgx/issues/1259
constructErrCh := make(chan error)
go func() {
constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
value, err := p.constructResourceValue(constructorCtx)
if err != nil {
p.mux.Lock()
p.allResources = removeResource(p.allResources, res)
p.destructWG.Done()
p.mux.Unlock()
// We won't take the resource so we allow someone else
// to run Acquire.
p.acquireSem.Release(1)
select {
case constructErrCh <- err:
case <-ctx.Done():
// The caller is cancelled, so no-one awaits the
// error. This branch avoid goroutine leak.
}
return
}
// If a resource is available now
if res := p.tryAcquireIdleResource(); res != nil {
res.status = resourceStatusAcquired
if emptyAcquire {
p.emptyAcquireCount += 1
}
res.value = value
res.status = resourceStatusAcquired
select {
case constructErrCh <- nil:
p.mux.Lock()
p.emptyAcquireCount += 1
p.acquireCount += 1
p.acquireDuration += time.Duration(nanotime() - startNano)
p.cond.L.Unlock()
return res, nil
p.mux.Unlock()
case <-ctx.Done():
p.releaseAcquiredResource(res, res.lastUsedNano)
}
}()
emptyAcquire = true
// If there is room to create a resource do so
if len(p.allResources) < int(p.maxSize) {
res := p.createNewResource()
p.cond.L.Unlock()
// Create the resource in a goroutine to immediately return from Acquire if ctx is canceled without also canceling
// the constructor. See: https://github.com/jackc/pgx/issues/1287 and https://github.com/jackc/pgx/issues/1259
constructErrCh := make(chan error)
go func() {
constructorCtx := newValueCancelCtx(ctx, p.baseAcquireCtx)
value, err := p.constructResourceValue(constructorCtx)
if err != nil {
p.cond.L.Lock()
p.allResources = removeResource(p.allResources, res)
p.destructWG.Done()
p.cond.L.Unlock()
p.cond.Signal()
select {
case constructErrCh <- err:
case <-ctx.Done():
// The caller is cancelled, so
// no-one awaits the error. This
// branch avoid goroutine leak.
}
return
}
res.value = value
res.status = resourceStatusAcquired
select {
case constructErrCh <- nil:
p.cond.L.Lock()
p.emptyAcquireCount += 1
p.acquireCount += 1
p.acquireDuration += time.Duration(nanotime() - startNano)
p.cond.L.Unlock()
// No need to call Signal as this new resource was immediately acquired and did not change availability for
// any waiting Acquire calls.
case <-ctx.Done():
p.releaseAcquiredResource(res, res.lastUsedNano)
}
}()
select {
case <-ctx.Done():
p.canceledAcquireCount.Add(1)
return nil, ctx.Err()
case err := <-constructErrCh:
if err != nil {
return nil, err
}
// we don't call signal here because we didn't change the resource pools
// at all so waking anything else up won't help
return res, nil
}
}
if ctx.Done() == nil {
p.cond.Wait()
} else {
// Convert p.cond.Wait into a channel
waitChan := make(chan struct{}, 1)
go func() {
p.cond.Wait()
waitChan <- struct{}{}
}()
select {
case <-ctx.Done():
// Allow goroutine waiting for signal to exit. Re-signal since we couldn't
// do anything with it. Another goroutine might be waiting.
go func() {
<-waitChan
p.cond.L.Unlock()
p.cond.Signal()
}()
p.canceledAcquireCount.Add(1)
return nil, ctx.Err()
case <-waitChan:
}
select {
case <-ctx.Done():
p.canceledAcquireCount.Add(1)
return nil, ctx.Err()
case err := <-constructErrCh:
if err != nil {
return nil, err
}
return res, nil
}
}
@@ -448,10 +430,15 @@ func (p *Pool[T]) acquire(ctx context.Context) (*Resource[T], error) {
// resources are available but the pool has room to grow, a resource will be created in the background. ctx is only
// used to cancel the background creation.
func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
p.cond.L.Lock()
defer p.cond.L.Unlock()
if !p.acquireSem.TryAcquire(1) {
return nil, ErrNotAvailable
}
p.mux.Lock()
defer p.mux.Unlock()
if p.closed {
p.acquireSem.Release(1)
return nil, ErrClosedPool
}
@@ -462,27 +449,31 @@ func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
return res, nil
}
if len(p.allResources) < int(p.maxSize) {
res := p.createNewResource()
go func() {
value, err := p.constructResourceValue(ctx)
defer p.cond.Signal()
p.cond.L.Lock()
defer p.cond.L.Unlock()
if err != nil {
p.allResources = removeResource(p.allResources, res)
p.destructWG.Done()
return
}
res.value = value
res.status = resourceStatusIdle
p.idleResources = append(p.idleResources, res)
}()
if len(p.allResources) >= int(p.maxSize) {
panic("bug: semaphore allowed more acquires than pool allows")
}
res := p.createNewResource()
go func() {
value, err := p.constructResourceValue(ctx)
// We have to create the resource and only then release the
// semaphore - For the time being there is no resource that
// someone could acquire.
defer p.acquireSem.Release(1)
p.mux.Lock()
defer p.mux.Unlock()
if err != nil {
p.allResources = removeResource(p.allResources, res)
p.destructWG.Done()
return
}
res.value = value
res.status = resourceStatusIdle
p.idleResources = append(p.idleResources, res)
}()
return nil, ErrNotAvailable
}
@@ -490,19 +481,41 @@ func (p *Pool[T]) TryAcquire(ctx context.Context) (*Resource[T], error) {
// use is for health check and keep-alive functionality. It does not update pool
// statistics.
func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
p.cond.L.Lock()
if p.closed {
p.cond.L.Unlock()
var cnt int
for p.acquireSem.TryAcquire(1) {
cnt++
}
if cnt == 0 {
return nil
}
for _, res := range p.idleResources {
resources := make([]*Resource[T], 0, cnt)
p.mux.Lock()
defer p.mux.Unlock()
if p.closed {
p.acquireSem.Release(int64(cnt))
return nil
}
// Some resources from the maxSize limit do not have to exist (i.e. be
// idle).
if diff := cnt - len(p.idleResources); diff > 0 {
p.acquireSem.Release(int64(diff))
cnt = len(p.idleResources)
}
// Resources above cnt might be reserved by the semaphore.
for i := len(p.idleResources) - cnt; i < len(p.idleResources); i++ {
res := p.idleResources[i]
p.idleResources[i] = nil // Avoid memory leak.
res.status = resourceStatusAcquired
resources = append(resources, res)
}
resources := p.idleResources // Swap out current slice
p.idleResources = nil
p.idleResources = p.idleResources[:len(p.idleResources)-cnt]
p.cond.L.Unlock()
return resources
}
@@ -510,13 +523,13 @@ func (p *Pool[T]) AcquireAllIdle() []*Resource[T] {
// It goes straight in the IdlePool. It does not check against maxSize.
// It can be useful to maintain warm resources under little load.
func (p *Pool[T]) CreateResource(ctx context.Context) error {
p.cond.L.Lock()
p.mux.Lock()
if p.closed {
p.cond.L.Unlock()
p.mux.Unlock()
return ErrClosedPool
}
p.destructWG.Add(1)
p.cond.L.Unlock()
p.mux.Unlock()
value, err := p.constructResourceValue(ctx)
if err != nil {
@@ -533,8 +546,8 @@ func (p *Pool[T]) CreateResource(ctx context.Context) error {
poolResetCount: p.resetCount,
}
p.cond.L.Lock()
defer p.cond.L.Unlock()
p.mux.Lock()
defer p.mux.Unlock()
// If closed while constructing resource then destroy it and return an error
if p.closed {
@@ -553,8 +566,8 @@ func (p *Pool[T]) CreateResource(ctx context.Context) error {
// It is safe to reset a pool while resources are checked out. Those resources will be destroyed when they are returned
// to the pool.
func (p *Pool[T]) Reset() {
p.cond.L.Lock()
defer p.cond.L.Unlock()
p.mux.Lock()
defer p.mux.Unlock()
p.resetCount++
@@ -568,7 +581,9 @@ func (p *Pool[T]) Reset() {
// releaseAcquiredResource returns res to the the pool.
func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64) {
p.cond.L.Lock()
defer p.acquireSem.Release(1)
p.mux.Lock()
defer p.mux.Unlock()
if p.closed || res.poolResetCount != p.resetCount {
p.allResources = removeResource(p.allResources, res)
@@ -578,30 +593,26 @@ func (p *Pool[T]) releaseAcquiredResource(res *Resource[T], lastUsedNano int64)
res.status = resourceStatusIdle
p.idleResources = append(p.idleResources, res)
}
p.cond.L.Unlock()
p.cond.Signal()
}
// Remove removes res from the pool and closes it. If res is not part of the
// pool Remove will panic.
func (p *Pool[T]) destroyAcquiredResource(res *Resource[T]) {
p.destructResourceValue(res.value)
p.cond.L.Lock()
defer p.acquireSem.Release(1)
p.mux.Lock()
defer p.mux.Unlock()
p.allResources = removeResource(p.allResources, res)
p.cond.L.Unlock()
p.cond.Signal()
}
func (p *Pool[T]) hijackAcquiredResource(res *Resource[T]) {
p.cond.L.Lock()
defer p.acquireSem.Release(1)
p.mux.Lock()
defer p.mux.Unlock()
p.allResources = removeResource(p.allResources, res)
res.status = resourceStatusHijacked
p.destructWG.Done() // not responsible for destructing hijacked resources
p.cond.L.Unlock()
p.cond.Signal()
}
func removeResource[T any](slice []*Resource[T], res *Resource[T]) []*Resource[T] {