A basic refactor in build, splitting the two main code branches.
This commit is contained in:
committed by
Alec Thomas
parent
5df3b26bab
commit
93e21885b1
@@ -62,83 +62,16 @@ func buildNode(v reflect.Value, seenFlags map[string]bool, cmd bool) *Node {
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}
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tag := parseTag(fv, ft.Tag.Get("kong"))
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decoder := DecoderForField(tag.Type, ft)
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if !cmd {
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cmd = tag.Cmd
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}
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env := ft.Tag.Get("env")
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format := ft.Tag.Get("format")
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// Nested structs are either commands or args.
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if ft.Type.Kind() == reflect.Struct && (cmd || tag.Arg) {
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child := buildNode(fv, seenFlags, false)
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child.Help = tag.Help
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// A branching argument. This is a bit hairy, as we let buildNode() do the parsing, then check that
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// a positional argument is provided to the child, and move it to the branching argument field.
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if tag.Arg {
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if len(child.Positional) == 0 {
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fail("positional branch %s.%s must have at least one child positional argument",
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v.Type().Name(), ft.Name)
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}
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value := child.Positional[0]
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child.Positional = child.Positional[1:]
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if child.Help == "" {
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child.Help = value.Help
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}
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child.Name = value.Name
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if child.Name != name {
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fail("first field in positional branch %s.%s must have the same name as the parent field (%s).",
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v.Type().Name(), ft.Name, child.Name)
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}
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node.Children = append(node.Children, &Branch{Argument: &Argument{
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Node: *child,
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Argument: value,
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}})
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} else {
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child.Name = name
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node.Children = append(node.Children, &Branch{Command: child})
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}
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if len(child.Positional) > 0 && len(child.Children) > 0 {
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fail("can't mix positional arguments and branching arguments on %s.%s", v.Type().Name(), ft.Name)
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}
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buildChild(node, v, ft, fv, tag, name, seenFlags)
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} else {
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if decoder == nil {
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fail("no decoder for %s.%s (of type %s)", v.Type(), ft.Name, ft.Type)
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}
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flag := !tag.Arg
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value := Value{
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Name: name,
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Flag: flag,
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Help: tag.Help,
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Default: tag.Default,
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Decoder: decoder,
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Tag: tag,
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Value: fv,
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// Flags are optional by default, and args are required by default.
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Required: (flag && tag.Required) || (tag.Arg && !tag.Optional),
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Format: format,
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}
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if tag.Arg {
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node.Positional = append(node.Positional, &value)
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} else {
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if seenFlags[value.Name] {
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fail("duplicate flag --%s", value.Name)
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}
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seenFlags[value.Name] = true
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node.Flags = append(node.Flags, &Flag{
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Value: value,
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Short: tag.Short,
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Placeholder: tag.Placeholder,
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Env: env,
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})
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}
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buildField(node, v, ft, fv, tag, name, seenFlags)
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}
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}
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@@ -159,3 +92,80 @@ func buildNode(v reflect.Value, seenFlags map[string]bool, cmd bool) *Node {
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return node
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}
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func buildChild(node *Node, v reflect.Value, ft reflect.StructField, fv reflect.Value, tag *Tag, name string, seenFlags map[string]bool) {
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child := buildNode(fv, seenFlags, false)
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child.Help = tag.Help
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// A branching argument. This is a bit hairy, as we let buildNode() do the parsing, then check that
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// a positional argument is provided to the child, and move it to the branching argument field.
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if tag.Arg {
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if len(child.Positional) == 0 {
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fail("positional branch %s.%s must have at least one child positional argument",
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v.Type().Name(), ft.Name)
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}
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value := child.Positional[0]
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child.Positional = child.Positional[1:]
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if child.Help == "" {
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child.Help = value.Help
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}
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child.Name = value.Name
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if child.Name != name {
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fail("first field in positional branch %s.%s must have the same name as the parent field (%s).",
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v.Type().Name(), ft.Name, child.Name)
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}
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node.Children = append(node.Children, &Branch{Argument: &Argument{
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Node: *child,
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Argument: value,
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}})
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} else {
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child.Name = name
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node.Children = append(node.Children, &Branch{Command: child})
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}
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if len(child.Positional) > 0 && len(child.Children) > 0 {
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fail("can't mix positional arguments and branching arguments on %s.%s", v.Type().Name(), ft.Name)
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}
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}
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func buildField(node *Node, v reflect.Value, ft reflect.StructField, fv reflect.Value, tag *Tag, name string, seenFlags map[string]bool) {
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decoder := DecoderForField(tag.Type, ft)
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if decoder == nil {
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fail("no decoder for %s.%s (of type %s)", v.Type(), ft.Name, ft.Type)
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}
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flag := !tag.Arg
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value := Value{
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Name: name,
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Flag: flag,
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Help: tag.Help,
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Default: tag.Default,
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Decoder: decoder,
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Tag: tag,
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Value: fv,
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// Flags are optional by default, and args are required by default.
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Required: (flag && tag.Required) || (tag.Arg && !tag.Optional),
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Format: tag.Format,
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}
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if tag.Arg {
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node.Positional = append(node.Positional, &value)
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} else {
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if seenFlags[value.Name] {
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fail("duplicate flag --%s", value.Name)
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}
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seenFlags[value.Name] = true
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node.Flags = append(node.Flags, &Flag{
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Value: value,
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Short: tag.Short,
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Placeholder: tag.Placeholder,
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Env: tag.Env,
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})
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}
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}
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