f718a625cf
Tweak benchmarks
256 lines
5.6 KiB
Go
256 lines
5.6 KiB
Go
package puddle
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import (
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"context"
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"errors"
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"sync"
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)
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const (
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resourceStatusCreating = 0
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resourceStatusAvailable = iota
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resourceStatusBorrowed = iota
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)
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const maxUint = ^uint(0)
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const maxInt = int(maxUint >> 1)
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// ErrClosedPool occurs on an attempt to get a connection from a closed pool.
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var ErrClosedPool = errors.New("cannot get from closed pool")
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type CreateFunc func(ctx context.Context) (res interface{}, err error)
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type CloseFunc func(res interface{})
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type Resource struct {
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value interface{}
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pool *Pool
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status byte
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}
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func (res *Resource) Value() interface{} {
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return res.value
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}
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func (res *Resource) Release() {
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res.pool.releaseBorrowedResource(res)
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}
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func (res *Resource) Destroy() {
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res.pool.destroyBorrowedResource(res)
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}
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// Pool is a thread-safe resource pool.
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type Pool struct {
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cond *sync.Cond
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allResources []*Resource
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availableResources []*Resource
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minSize int
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maxSize int
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closed bool
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createRes CreateFunc
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closeRes CloseFunc
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}
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func NewPool(createRes CreateFunc, closeRes CloseFunc) *Pool {
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return &Pool{
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cond: sync.NewCond(new(sync.Mutex)),
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maxSize: maxInt,
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createRes: createRes,
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closeRes: closeRes,
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}
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}
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// Close closes all resources in the pool and rejects future Acquire calls.
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// Unavailable resources will be closes when they are returned to the pool.
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func (p *Pool) Close() {
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p.cond.L.Lock()
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p.closed = true
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for _, res := range p.availableResources {
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p.closeRes(res.value)
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p.allResources = removeResource(p.allResources, res)
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}
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p.availableResources = nil
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p.cond.L.Unlock()
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// Wake up all go routines waiting for a resource to be returned so they can terminate.
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p.cond.Broadcast()
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}
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// Size returns the current size of the pool.
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func (p *Pool) Size() int {
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p.cond.L.Lock()
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n := len(p.allResources)
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p.cond.L.Unlock()
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return n
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}
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// MinSize returns the current minimum size of the pool.
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func (p *Pool) MinSize() int {
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p.cond.L.Lock()
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n := p.minSize
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p.cond.L.Unlock()
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return n
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}
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// SetMinSize sets the minimum size of the pool. It panics if n < 0.
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func (p *Pool) SetMinSize(n int) {
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if n < 0 {
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panic("pool MinSize cannot be < 0")
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}
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p.cond.L.Lock()
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p.minSize = n
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p.cond.L.Unlock()
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}
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// MaxSize returns the current maximum size of the pool.
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func (p *Pool) MaxSize() int {
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p.cond.L.Lock()
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n := p.maxSize
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p.cond.L.Unlock()
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return n
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}
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// SetMaxSize sets the maximum size of the pool. It panics if n < 1.
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func (p *Pool) SetMaxSize(n int) {
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if n < 1 {
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panic("pool MaxSize cannot be < 1")
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}
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p.cond.L.Lock()
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p.maxSize = n
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p.cond.L.Unlock()
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}
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// Acquire gets a resource from the pool. If no resources are available and the pool
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// is not at maximum capacity it will create a new resource. If the pool is at
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// maximum capacity it will block until a resource is available. ctx can be used
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// to cancel the Acquire.
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func (p *Pool) Acquire(ctx context.Context) (*Resource, error) {
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if doneChan := ctx.Done(); doneChan != nil {
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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default:
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}
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}
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p.cond.L.Lock()
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for {
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if p.closed {
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p.cond.L.Unlock()
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return nil, ErrClosedPool
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}
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// If a resource is available now
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if len(p.availableResources) > 0 {
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rw := p.lockedAvailableAcquire()
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p.cond.L.Unlock()
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return rw, nil
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}
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// If there is room to create a resource do so
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if len(p.allResources) < p.maxSize {
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res := &Resource{pool: p, status: resourceStatusCreating}
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p.allResources = append(p.allResources, res)
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p.cond.L.Unlock()
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value, err := p.createRes(ctx)
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p.cond.L.Lock()
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if err != nil {
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p.allResources = removeResource(p.allResources, res)
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p.cond.L.Unlock()
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return nil, err
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}
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res.value = value
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res.status = resourceStatusBorrowed
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p.cond.L.Unlock()
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return res, nil
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}
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// if ctx.Done() == nil {
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// p.cond.Wait()
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// } else {
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// Convert p.cond.Wait into a channel
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waitChan := make(chan struct{}, 1)
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go func() {
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p.cond.Wait()
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waitChan <- struct{}{}
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}()
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select {
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case <-ctx.Done():
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// Allow goroutine waiting for signal to exit. Re-signal since we couldn't
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// do anything with it. Another goroutine might be waiting.
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go func() {
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<-waitChan
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p.cond.Signal()
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p.cond.L.Unlock()
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}()
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return nil, ctx.Err()
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case <-waitChan:
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}
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// }
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}
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}
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// lockedAvailableAcquire gets the top resource from p.availableResources. p.cond.L
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// must already be locked. len(p.availableResources) must be > 0.
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func (p *Pool) lockedAvailableAcquire() *Resource {
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rw := p.availableResources[len(p.availableResources)-1]
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p.availableResources = p.availableResources[:len(p.availableResources)-1]
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if rw.status != resourceStatusAvailable {
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panic("BUG: unavailable resource gotten from availableResources")
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}
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rw.status = resourceStatusBorrowed
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return rw
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}
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// releaseBorrowedResource returns res to the the pool.
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func (p *Pool) releaseBorrowedResource(res *Resource) {
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p.cond.L.Lock()
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if p.closed {
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p.allResources = removeResource(p.allResources, res)
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p.cond.L.Unlock()
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go p.closeRes(res.value)
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return
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}
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res.status = resourceStatusAvailable
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p.availableResources = append(p.availableResources, res)
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p.cond.L.Unlock()
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p.cond.Signal()
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}
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// Remove removes res from the pool and closes it. If res is not part of the
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// pool Remove will panic.
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func (p *Pool) destroyBorrowedResource(res *Resource) {
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p.cond.L.Lock()
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p.allResources = removeResource(p.allResources, res)
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p.cond.L.Unlock()
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p.cond.Signal()
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// close the resource in the background
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go p.closeRes(res.value)
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}
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func removeResource(slice []*Resource, res *Resource) []*Resource {
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for i := range slice {
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if slice[i] == res {
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slice[i] = slice[len(slice)-1]
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return slice[:len(slice)-1]
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}
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}
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return slice
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}
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