2
0
Files
puddle/pool.go
T
2018-12-26 14:12:00 -06:00

303 lines
7.0 KiB
Go

package puddle
import (
"context"
"errors"
"sync"
)
const (
resourceStatusConstructing = 0
resourceStatusIdle = iota
resourceStatusAcquired = iota
resourceStatusHijacked = iota
)
// ErrClosedPool occurs on an attempt to get a connection from a closed pool.
var ErrClosedPool = errors.New("cannot get from closed pool")
type Constructor func(ctx context.Context) (res interface{}, err error)
type Destructor func(res interface{})
type Resource struct {
value interface{}
pool *Pool
status byte
}
func (res *Resource) Value() interface{} {
return res.value
}
func (res *Resource) Release() {
if res.status != resourceStatusAcquired {
panic("tried to release resource that is not acquired")
}
res.pool.releaseAcquiredResource(res)
}
func (res *Resource) Destroy() {
if res.status != resourceStatusAcquired {
panic("tried to destroy resource that is not acquired")
}
res.pool.destroyAcquiredResource(res)
}
// Hijack removes the resource from the pool without destroying it. Caller is
// responsible for cleanup of resource value.
func (res *Resource) Hijack() {
if res.status != resourceStatusAcquired {
panic("tried to hijack resource that is not acquired")
}
res.pool.hijackAcquiredResource(res)
}
// Pool is a thread-safe resource pool.
type Pool struct {
cond *sync.Cond
destructWG *sync.WaitGroup
allResources []*Resource
idleResources []*Resource
constructor Constructor
destructor Destructor
maxSize int
acquireCount uint64
closed bool
}
func NewPool(constructor Constructor, destructor Destructor, maxSize int) *Pool {
return &Pool{
cond: sync.NewCond(new(sync.Mutex)),
destructWG: &sync.WaitGroup{},
maxSize: maxSize,
constructor: constructor,
destructor: destructor,
}
}
// Close closes all resources in the pool and rejects future Acquire calls.
// Blocks until all resources are returned to pool and closed.
func (p *Pool) Close() {
p.cond.L.Lock()
p.closed = true
for _, res := range p.idleResources {
p.allResources = removeResource(p.allResources, res)
go p.destructResourceValue(res.value)
}
p.idleResources = nil
p.cond.L.Unlock()
// Wake up all go routines waiting for a resource to be returned so they can terminate.
p.cond.Broadcast()
p.destructWG.Wait()
}
type Stat struct {
constructingResources int
acquiredResources int
idleResources int
maxResources int
}
// TotalResource returns the total number of resources in the pool.
func (s *Stat) TotalResources() int {
return s.constructingResources + s.acquiredResources + s.idleResources
}
// ConstructingResources returns the number of resources with construction in progress in
// the pool.
func (s *Stat) ConstructingResources() int {
return s.constructingResources
}
// AcquiredResources returns the number of acquired resources in the pool.
func (s *Stat) AcquiredResources() int {
return s.acquiredResources
}
// IdleResources returns the number of idle resources in the pool.
func (s *Stat) IdleResources() int {
return s.idleResources
}
// MaxResources returns the maximum size of the pool
func (s *Stat) MaxResources() int {
return s.maxResources
}
// Stat returns the current pool statistics.
func (p *Pool) Stat() *Stat {
p.cond.L.Lock()
s := &Stat{
maxResources: p.maxSize,
}
for _, res := range p.allResources {
switch res.status {
case resourceStatusConstructing:
s.constructingResources += 1
case resourceStatusIdle:
s.idleResources += 1
case resourceStatusAcquired:
s.acquiredResources += 1
}
}
p.cond.L.Unlock()
return s
}
// Acquire gets a resource from the pool. If no resources are available and the pool
// is not at maximum capacity it will create a new resource. If the pool is at
// maximum capacity it will block until a resource is available. ctx can be used
// to cancel the Acquire.
func (p *Pool) Acquire(ctx context.Context) (*Resource, error) {
if doneChan := ctx.Done(); doneChan != nil {
select {
case <-ctx.Done():
return nil, ctx.Err()
default:
}
}
p.cond.L.Lock()
for {
if p.closed {
p.cond.L.Unlock()
return nil, ErrClosedPool
}
// If a resource is available now
if len(p.idleResources) > 0 {
rw := p.lockedIdleAcquire()
p.cond.L.Unlock()
return rw, nil
}
// If there is room to create a resource do so
if len(p.allResources) < p.maxSize {
res := &Resource{pool: p, status: resourceStatusConstructing}
p.allResources = append(p.allResources, res)
p.destructWG.Add(1)
p.cond.L.Unlock()
value, err := p.constructResourceValue(ctx)
p.cond.L.Lock()
if err != nil {
p.allResources = removeResource(p.allResources, res)
p.destructWG.Done()
p.cond.L.Unlock()
return nil, err
}
res.value = value
res.status = resourceStatusAcquired
p.cond.L.Unlock()
return res, nil
}
if ctx.Done() == nil {
p.cond.Wait()
} else {
// Convert p.cond.Wait into a channel
waitChan := make(chan struct{}, 1)
go func() {
p.cond.Wait()
waitChan <- struct{}{}
}()
select {
case <-ctx.Done():
// Allow goroutine waiting for signal to exit. Re-signal since we couldn't
// do anything with it. Another goroutine might be waiting.
go func() {
<-waitChan
p.cond.Signal()
p.cond.L.Unlock()
}()
return nil, ctx.Err()
case <-waitChan:
}
}
}
}
// lockedIdleAcquire gets the top resource from p.idleResources. p.cond.L
// must already be locked. len(p.idleResources) must be > 0.
func (p *Pool) lockedIdleAcquire() *Resource {
rw := p.idleResources[len(p.idleResources)-1]
p.idleResources = p.idleResources[:len(p.idleResources)-1]
if rw.status != resourceStatusIdle {
panic("BUG: non-idle resource gotten from idleResources")
}
rw.status = resourceStatusAcquired
return rw
}
// releaseAcquiredResource returns res to the the pool.
func (p *Pool) releaseAcquiredResource(res *Resource) {
p.cond.L.Lock()
if !p.closed {
res.status = resourceStatusIdle
p.idleResources = append(p.idleResources, res)
} else {
p.allResources = removeResource(p.allResources, res)
go p.destructResourceValue(res.value)
}
p.cond.L.Unlock()
p.cond.Signal()
}
// Remove removes res from the pool and closes it. If res is not part of the
// pool Remove will panic.
func (p *Pool) destroyAcquiredResource(res *Resource) {
p.cond.L.Lock()
p.allResources = removeResource(p.allResources, res)
go p.destructResourceValue(res.value)
p.cond.L.Unlock()
p.cond.Signal()
}
func (p *Pool) hijackAcquiredResource(res *Resource) {
p.cond.L.Lock()
p.allResources = removeResource(p.allResources, res)
res.status = resourceStatusHijacked
p.destructWG.Done() // not responsible for destructing hijacked resources
p.cond.L.Unlock()
p.cond.Signal()
}
func removeResource(slice []*Resource, res *Resource) []*Resource {
for i := range slice {
if slice[i] == res {
slice[i] = slice[len(slice)-1]
return slice[:len(slice)-1]
}
}
return slice
}
func (p *Pool) constructResourceValue(ctx context.Context) (interface{}, error) {
return p.constructor(ctx)
}
func (p *Pool) destructResourceValue(value interface{}) {
p.destructor(value)
p.destructWG.Done()
}