117 lines
2.6 KiB
Go
117 lines
2.6 KiB
Go
package pool
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import (
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"context"
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"sync"
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)
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const (
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resourceStatusCreating = 0
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resourceStatusAvailable = iota
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resourceStatusBorrowed = iota
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)
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type CreateFunc func() (res interface{}, err error)
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type resourceWrapper struct {
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resource interface{}
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status byte
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}
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// Pool is a thread-safe resource pool.
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type Pool struct {
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cond *sync.Cond
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allResources map[interface{}]*resourceWrapper
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availableResources []*resourceWrapper
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create CreateFunc
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}
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func New(create CreateFunc) *Pool {
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return &Pool{
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cond: sync.NewCond(new(sync.Mutex)),
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allResources: make(map[interface{}]*resourceWrapper),
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create: create,
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}
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}
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// Get gets a resource from the pool. If no resources are available and the pool
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// is not at maximum capacity it will create a new resource. If the pool is at
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// maximum capacity it will block until a resource is available. ctx can be used
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// to cancel the Get.
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func (p *Pool) Get(ctx context.Context) (interface{}, error) {
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if doneChan := ctx.Done(); doneChan != nil {
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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default:
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}
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}
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p.cond.L.Lock()
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if len(p.availableResources) > 0 {
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rw := p.availableResources[len(p.availableResources)-1]
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p.availableResources = p.availableResources[:len(p.availableResources)-1]
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if rw.status != resourceStatusAvailable {
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panic("BUG: unavailable resource gotten from availableResources")
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}
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rw.status = resourceStatusBorrowed
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p.cond.L.Unlock()
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return rw.resource, nil
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}
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// if can create resource
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var localVal int
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placeholder := &localVal
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p.allResources[placeholder] = &resourceWrapper{resource: placeholder, status: resourceStatusCreating}
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p.cond.L.Unlock()
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resChan := make(chan interface{})
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errChan := make(chan error)
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go func() {
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res, err := p.create()
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if err != nil {
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errChan <- err
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}
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resChan <- res
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}()
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select {
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case <-ctx.Done():
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return nil, ctx.Err()
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case err := <-errChan:
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p.cond.L.Lock()
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delete(p.allResources, placeholder)
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p.cond.L.Unlock()
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return nil, err
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case res := <-resChan:
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p.cond.L.Lock()
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delete(p.allResources, placeholder)
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p.allResources[res] = &resourceWrapper{resource: res, status: resourceStatusBorrowed}
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p.cond.L.Unlock()
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return res, nil
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}
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}
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// Return returns res to the the pool. If res is not part of the pool Return
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// will panic.
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func (p *Pool) Return(res interface{}) {
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p.cond.L.Lock()
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rw, present := p.allResources[res]
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if !present {
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p.cond.L.Unlock()
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panic("Return called on resource that does not belong to pool")
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}
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rw.status = resourceStatusAvailable
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p.availableResources = append(p.availableResources, rw)
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p.cond.L.Unlock()
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}
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