CreateResource constructs a new resource without acquiring it.
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@@ -373,6 +373,32 @@ func (p *Pool) AcquireAllIdle() []*Resource {
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return resources
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}
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// CreateResource constructs a new resource without acquiring it.
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// It goes straight in the IdlePool. It does not check against maxSize.
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// It can be useful to maintain warm resources under little load.
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func (p *Pool) CreateResource(ctx context.Context) error {
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value, err := p.constructResourceValue(ctx)
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if err != nil {
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return err
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}
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res := &Resource{
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pool: p,
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creationTime: time.Now(),
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status: resourceStatusIdle,
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value: value,
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}
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p.cond.L.Lock()
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p.allResources = append(p.allResources, res)
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p.idleResources = append(p.idleResources, res)
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p.destructWG.Add(1)
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p.cond.L.Unlock()
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return nil
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}
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// releaseAcquiredResource returns res to the the pool.
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func (p *Pool) releaseAcquiredResource(res *Resource, lastUsedNano int64) {
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p.cond.L.Lock()
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