2
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Merge branch 'master' into v5-dev

This commit is contained in:
Jack Christensen
2022-07-12 07:26:00 -05:00
9 changed files with 265 additions and 56 deletions
+135 -40
View File
@@ -3,9 +3,11 @@ package pgxpool
import (
"context"
"fmt"
"math/rand"
"runtime"
"strconv"
"sync"
"sync/atomic"
"time"
"github.com/jackc/pgx/v5"
@@ -70,16 +72,24 @@ func (cr *connResource) getPoolRows(c *Conn, r pgx.Rows) *poolRows {
// Pool allows for connection reuse.
type Pool struct {
p *puddle.Pool[*connResource]
config *Config
beforeConnect func(context.Context, *pgx.ConnConfig) error
afterConnect func(context.Context, *pgx.Conn) error
beforeAcquire func(context.Context, *pgx.Conn) bool
afterRelease func(*pgx.Conn) bool
minConns int32
maxConnLifetime time.Duration
maxConnIdleTime time.Duration
healthCheckPeriod time.Duration
p *puddle.Pool[*connResource]
config *Config
beforeConnect func(context.Context, *pgx.ConnConfig) error
afterConnect func(context.Context, *pgx.Conn) error
beforeAcquire func(context.Context, *pgx.Conn) bool
afterRelease func(*pgx.Conn) bool
minConns int32
maxConns int32
maxConnLifetime time.Duration
maxConnLifetimeJitter time.Duration
maxConnIdleTime time.Duration
healthCheckPeriod time.Duration
healthCheckChan chan struct{}
newConnsCount int64
lifetimeDestroyCount int64
idleDestroyCount int64
closeOnce sync.Once
closeChan chan struct{}
@@ -109,14 +119,19 @@ type Config struct {
// MaxConnLifetime is the duration since creation after which a connection will be automatically closed.
MaxConnLifetime time.Duration
// MaxConnLifetimeJitter is the duration after MaxConnLifetime to randomly decide to close a connection.
// This helps prevent all connections from being closed at the exact same time, starving the pool.
MaxConnLifetimeJitter time.Duration
// MaxConnIdleTime is the duration after which an idle connection will be automatically closed by the health check.
MaxConnIdleTime time.Duration
// MaxConns is the maximum size of the pool. The default is the greater of 4 or runtime.NumCPU().
MaxConns int32
// MinConns is the minimum size of the pool. The health check will increase the number of connections to this
// amount if it had dropped below.
// MinConns is the minimum size of the pool. After connection closes, the pool might dip below MinConns. A low
// number of MinConns might mean the pool is empty after MaxConnLifetime until the health check has a chance
// to create new connections.
MinConns int32
// HealthCheckPeriod is the duration between checks of the health of idle connections.
@@ -157,16 +172,19 @@ func NewConfig(ctx context.Context, config *Config) (*Pool, error) {
}
p := &Pool{
config: config,
beforeConnect: config.BeforeConnect,
afterConnect: config.AfterConnect,
beforeAcquire: config.BeforeAcquire,
afterRelease: config.AfterRelease,
minConns: config.MinConns,
maxConnLifetime: config.MaxConnLifetime,
maxConnIdleTime: config.MaxConnIdleTime,
healthCheckPeriod: config.HealthCheckPeriod,
closeChan: make(chan struct{}),
config: config,
beforeConnect: config.BeforeConnect,
afterConnect: config.AfterConnect,
beforeAcquire: config.BeforeAcquire,
afterRelease: config.AfterRelease,
minConns: config.MinConns,
maxConns: config.MaxConns,
maxConnLifetime: config.MaxConnLifetime,
maxConnLifetimeJitter: config.MaxConnLifetimeJitter,
maxConnIdleTime: config.MaxConnIdleTime,
healthCheckPeriod: config.HealthCheckPeriod,
healthCheckChan: make(chan struct{}, 1),
closeChan: make(chan struct{}),
}
p.p = puddle.NewPool(
@@ -216,7 +234,7 @@ func NewConfig(ctx context.Context, config *Config) (*Pool, error) {
)
go func() {
p.checkMinConns() // reach min conns as soon as possible
p.createIdleResources(ctx, int(p.minConns))
p.backgroundHealthCheck()
}()
@@ -231,6 +249,7 @@ func NewConfig(ctx context.Context, config *Config) (*Pool, error) {
// pool_max_conn_lifetime: duration string
// pool_max_conn_idle_time: duration string
// pool_health_check_period: duration string
// pool_max_conn_lifetime_jitter: duration string
//
// See Config for definitions of these arguments.
//
@@ -311,6 +330,15 @@ func ParseConfig(connString string) (*Config, error) {
config.HealthCheckPeriod = defaultHealthCheckPeriod
}
if s, ok := config.ConnConfig.Config.RuntimeParams["pool_max_conn_lifetime_jitter"]; ok {
delete(connConfig.Config.RuntimeParams, "pool_max_conn_lifetime_jitter")
d, err := time.ParseDuration(s)
if err != nil {
return nil, fmt.Errorf("invalid pool_max_conn_lifetime_jitter: %w", err)
}
config.MaxConnLifetimeJitter = d
}
return config, nil
}
@@ -323,44 +351,105 @@ func (p *Pool) Close() {
})
}
func (p *Pool) isExpired(res *puddle.Resource[*connResource]) bool {
now := time.Now()
// Small optimization to avoid rand. If it's over lifetime AND jitter, immediately
// return true.
if now.Sub(res.CreationTime()) > p.maxConnLifetime+p.maxConnLifetimeJitter {
return true
}
if p.maxConnLifetimeJitter == 0 {
return false
}
jitterSecs := rand.Float64() * p.maxConnLifetimeJitter.Seconds()
return now.Sub(res.CreationTime()) > p.maxConnLifetime+(time.Duration(jitterSecs)*time.Second)
}
func (p *Pool) triggerHealthCheck() {
go func() {
// Destroy is asynchronous so we give it time to actually remove itself from
// the pool otherwise we might try to check the pool size too soon
time.Sleep(500 * time.Millisecond)
select {
case p.healthCheckChan <- struct{}{}:
default:
}
}()
}
func (p *Pool) backgroundHealthCheck() {
ticker := time.NewTicker(p.healthCheckPeriod)
defer ticker.Stop()
for {
select {
case <-p.closeChan:
ticker.Stop()
return
case <-p.healthCheckChan:
p.checkHealth()
case <-ticker.C:
p.checkIdleConnsHealth()
p.checkMinConns()
p.checkHealth()
}
}
}
func (p *Pool) checkIdleConnsHealth() {
resources := p.p.AcquireAllIdle()
func (p *Pool) checkHealth() {
for {
// If checkMinConns failed we don't destroy any connections since we couldn't
// even get to minConns
if err := p.checkMinConns(); err != nil {
// Should we log this error somewhere?
break
}
if !p.checkConnsHealth() {
// Since we didn't destroy any connections we can stop looping
break
}
// Technically Destroy is asynchronous but 500ms should be enough for it to
// remove it from the underlying pool
select {
case <-p.closeChan:
return
case <-time.After(500 * time.Millisecond):
}
}
}
now := time.Now()
// checkConnsHealth will check all idle connections, destroy a connection if
// it's idle or too old, and returns true if any were destroyed
func (p *Pool) checkConnsHealth() bool {
var destroyed bool
totalConns := p.Stat().TotalConns()
resources := p.p.AcquireAllIdle()
for _, res := range resources {
if now.Sub(res.CreationTime()) > p.maxConnLifetime {
// We're okay going under minConns if the lifetime is up
if p.isExpired(res) && totalConns >= p.minConns {
atomic.AddInt64(&p.lifetimeDestroyCount, 1)
res.Destroy()
} else if res.IdleDuration() > p.maxConnIdleTime {
destroyed = true
// Since Destroy is async we manually decrement totalConns.
totalConns--
} else if res.IdleDuration() > p.maxConnIdleTime && totalConns > p.minConns {
atomic.AddInt64(&p.idleDestroyCount, 1)
res.Destroy()
destroyed = true
// Since Destroy is async we manually decrement totalConns.
totalConns--
} else {
res.ReleaseUnused()
}
}
return destroyed
}
func (p *Pool) checkMinConns() {
for i := p.minConns - p.Stat().TotalConns(); i > 0; i-- {
go func() {
ctx, cancel := context.WithTimeout(context.Background(), time.Minute)
defer cancel()
p.p.CreateResource(ctx)
}()
func (p *Pool) checkMinConns() error {
// TotalConns can include ones that are being destroyed but we should have
// sleep(500ms) around all of the destroys to help prevent that from throwing
// off this check
toCreate := p.minConns - p.Stat().TotalConns()
if toCreate > 0 {
return p.createIdleResources(context.Background(), int(toCreate))
}
return nil
}
func (p *Pool) createIdleResources(parentCtx context.Context, targetResources int) error {
@@ -371,6 +460,7 @@ func (p *Pool) createIdleResources(parentCtx context.Context, targetResources in
for i := 0; i < targetResources; i++ {
go func() {
atomic.AddInt64(&p.newConnsCount, 1)
err := p.p.CreateResource(ctx)
errs <- err
}()
@@ -449,7 +539,12 @@ func (p *Pool) Config() *Config { return p.config.Copy() }
// Stat returns a pgxpool.Stat struct with a snapshot of Pool statistics.
func (p *Pool) Stat() *Stat {
return &Stat{s: p.p.Stat()}
return &Stat{
s: p.p.Stat(),
newConnsCount: atomic.LoadInt64(&p.newConnsCount),
lifetimeDestroyCount: atomic.LoadInt64(&p.lifetimeDestroyCount),
idleDestroyCount: atomic.LoadInt64(&p.idleDestroyCount),
}
}
// Exec acquires a connection from the Pool and executes the given SQL.