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Remove some now unused pgtype code

Most of this is in conversion, and I assume it became unused with some
of the v5 changes and refactors to a codec-based approach.

There are likely a few more cleanups to be made, but these ones seemed
easy and safe to start with.
This commit is contained in:
Dan McGee
2023-07-10 08:58:12 -05:00
committed by Jack Christensen
parent 0328d314ea
commit 507a9e9ad3
6 changed files with 2 additions and 440 deletions
-17
View File
@@ -33,23 +33,6 @@ var big10 *big.Int = big.NewInt(10)
var big100 *big.Int = big.NewInt(100)
var big1000 *big.Int = big.NewInt(1000)
var bigMaxInt8 *big.Int = big.NewInt(math.MaxInt8)
var bigMinInt8 *big.Int = big.NewInt(math.MinInt8)
var bigMaxInt16 *big.Int = big.NewInt(math.MaxInt16)
var bigMinInt16 *big.Int = big.NewInt(math.MinInt16)
var bigMaxInt32 *big.Int = big.NewInt(math.MaxInt32)
var bigMinInt32 *big.Int = big.NewInt(math.MinInt32)
var bigMaxInt64 *big.Int = big.NewInt(math.MaxInt64)
var bigMinInt64 *big.Int = big.NewInt(math.MinInt64)
var bigMaxInt *big.Int = big.NewInt(int64(maxInt))
var bigMinInt *big.Int = big.NewInt(int64(minInt))
var bigMaxUint8 *big.Int = big.NewInt(math.MaxUint8)
var bigMaxUint16 *big.Int = big.NewInt(math.MaxUint16)
var bigMaxUint32 *big.Int = big.NewInt(math.MaxUint32)
var bigMaxUint64 *big.Int = (&big.Int{}).SetUint64(uint64(math.MaxUint64))
var bigMaxUint *big.Int = (&big.Int{}).SetUint64(uint64(maxUint))
var bigNBase *big.Int = big.NewInt(nbase)
var bigNBaseX2 *big.Int = big.NewInt(nbase * nbase)
var bigNBaseX3 *big.Int = big.NewInt(nbase * nbase * nbase)