2
0

Add support for slice of nullable types in array types

This commit is contained in:
megaturbo
2020-06-17 15:17:17 +02:00
parent 3105c6e706
commit 066bc77610
20 changed files with 1223 additions and 19 deletions
+224
View File
@@ -49,6 +49,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*int16:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []uint16:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -68,6 +87,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*uint16:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []int32:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -87,6 +125,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*int32:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []uint32:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -106,6 +163,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*uint32:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []int64:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -125,6 +201,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*int64:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []uint64:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -144,6 +239,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*uint64:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []int:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -163,6 +277,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*int:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []uint:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -182,6 +315,25 @@ func (dst *Int4Array) Set(src interface{}) error {
}
}
case []*uint:
if value == nil {
*dst = Int4Array{Status: Null}
} else if len(value) == 0 {
*dst = Int4Array{Status: Present}
} else {
elements := make([]Int4, len(value))
for i := range value {
if err := elements[i].Set(value[i]); err != nil {
return err
}
}
*dst = Int4Array{
Elements: elements,
Dimensions: []ArrayDimension{{Length: int32(len(elements)), LowerBound: 1}},
Status: Present,
}
}
case []Int4:
if value == nil {
*dst = Int4Array{Status: Null}
@@ -229,6 +381,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*int16:
*v = make([]*int16, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]uint16:
*v = make([]uint16, len(src.Elements))
for i := range src.Elements {
@@ -238,6 +399,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*uint16:
*v = make([]*uint16, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]int32:
*v = make([]int32, len(src.Elements))
for i := range src.Elements {
@@ -247,6 +417,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*int32:
*v = make([]*int32, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]uint32:
*v = make([]uint32, len(src.Elements))
for i := range src.Elements {
@@ -256,6 +435,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*uint32:
*v = make([]*uint32, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]int64:
*v = make([]int64, len(src.Elements))
for i := range src.Elements {
@@ -265,6 +453,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*int64:
*v = make([]*int64, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]uint64:
*v = make([]uint64, len(src.Elements))
for i := range src.Elements {
@@ -274,6 +471,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*uint64:
*v = make([]*uint64, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]int:
*v = make([]int, len(src.Elements))
for i := range src.Elements {
@@ -283,6 +489,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*int:
*v = make([]*int, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
case *[]uint:
*v = make([]uint, len(src.Elements))
for i := range src.Elements {
@@ -292,6 +507,15 @@ func (src *Int4Array) AssignTo(dst interface{}) error {
}
return nil
case *[]*uint:
*v = make([]*uint, len(src.Elements))
for i := range src.Elements {
if err := src.Elements[i].AssignTo(&((*v)[i])); err != nil {
return err
}
}
return nil
default:
if nextDst, retry := GetAssignToDstType(dst); retry {
return src.AssignTo(nextDst)