Concurrent message handling
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@@ -4,11 +4,12 @@ import "time"
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// Config melody configuration struct.
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type Config struct {
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WriteWait time.Duration // Milliseconds until write times out.
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PongWait time.Duration // Timeout for waiting on pong.
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PingPeriod time.Duration // Milliseconds between pings.
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MaxMessageSize int64 // Maximum size in bytes of a message.
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MessageBufferSize int // The max amount of messages that can be in a sessions buffer before it starts dropping them.
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WriteWait time.Duration // Duration until write times out.
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PongWait time.Duration // Timeout for waiting on pong.
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PingPeriod time.Duration // Duration between pings.
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MaxMessageSize int64 // Maximum size in bytes of a message.
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MessageBufferSize int // The max amount of messages that can be in a sessions buffer before it starts dropping them.
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ConcurrentMessageHandling bool // Handle messages from sessions concurrently.
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}
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func newConfig() *Config {
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@@ -112,6 +112,11 @@ func (m *Melody) HandlePong(fn func(*Session)) {
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}
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// HandleMessage fires fn when a text message comes in.
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// NOTE: by default Melody handles messages sequentially for each
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// session. This has the effect that a message handler exceeding the
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// read deadline (Config.PongWait, by default 1 minute) will time out
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// the session. Concurrent message handling can be turned on by setting
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// Config.ConcurrentMessageHandling to true.
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func (m *Melody) HandleMessage(fn func(*Session, []byte)) {
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m.messageHandler = fn
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}
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@@ -765,3 +765,84 @@ func TestHandleSentMessage(t *testing.T) {
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conn.WriteMessage(websocket.BinaryMessage, TestMsg)
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})
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}
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func TestConcurrentMessageHandling(t *testing.T) {
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testTimeout := func(cmh bool, msgType int) bool {
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base := time.Millisecond * 100
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done := make(chan struct{})
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handler := func(s *Session, msg []byte) {
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if len(msg) == 0 {
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done <- struct{}{}
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return
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}
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time.Sleep(base * 2)
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}
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ws := NewTestServerHandler(func(session *Session, msg []byte) {})
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if msgType == websocket.TextMessage {
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ws.m.HandleMessage(handler)
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} else {
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ws.m.HandleMessageBinary(handler)
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}
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ws.m.Config.ConcurrentMessageHandling = cmh
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ws.m.Config.PongWait = base
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var errorSet bool
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ws.m.HandleError(func(s *Session, err error) {
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errorSet = true
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done <- struct{}{}
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})
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server := httptest.NewServer(ws)
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defer server.Close()
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conn := MustNewDialer(server.URL)
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defer conn.Close()
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conn.WriteMessage(msgType, TestMsg)
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conn.WriteMessage(msgType, TestMsg)
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time.Sleep(base / 4)
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conn.WriteMessage(msgType, nil)
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<-done
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return errorSet
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}
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t.Run("text should error", func(t *testing.T) {
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errorSet := testTimeout(false, websocket.TextMessage)
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if !errorSet {
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t.FailNow()
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}
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})
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t.Run("text should not error", func(t *testing.T) {
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errorSet := testTimeout(true, websocket.TextMessage)
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if errorSet {
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t.FailNow()
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}
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})
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t.Run("binary should error", func(t *testing.T) {
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errorSet := testTimeout(false, websocket.BinaryMessage)
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if !errorSet {
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t.FailNow()
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}
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})
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t.Run("binary should not error", func(t *testing.T) {
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errorSet := testTimeout(true, websocket.BinaryMessage)
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if errorSet {
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t.FailNow()
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}
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})
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}
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+12
-5
@@ -133,13 +133,20 @@ func (s *Session) readPump() {
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break
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}
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if t == websocket.TextMessage {
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s.melody.messageHandler(s, message)
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if s.melody.Config.ConcurrentMessageHandling {
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go s.handleMessage(t, message)
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} else {
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s.handleMessage(t, message)
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}
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}
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}
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if t == websocket.BinaryMessage {
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s.melody.messageHandlerBinary(s, message)
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}
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func (s *Session) handleMessage(t int, message []byte) {
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switch t {
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case websocket.TextMessage:
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s.melody.messageHandler(s, message)
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case websocket.BinaryMessage:
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s.melody.messageHandlerBinary(s, message)
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}
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}
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