Files
logrus/logger.go
T
Aaron Greenlee a7755c5c03 Enhanced fatal calls so exit handlers can be invoked
While GO offers the ability to recover from panic there is no way to intercept an os.Exit event. To allow graceful shutdown and clean-up or programs which use Logrus to Fatal out I've borrowed ideas from the `atexit` package and enhanced Logrus.

Usage:
* When setting up the logger one call `RegisterExitHandler( func() {...} )` to add a handler that will be invoked for any `Fatal` call to the logger.
2016-06-24 10:23:56 -04:00

213 lines
5.5 KiB
Go

package logrus
import (
"io"
"os"
"sync"
)
type Logger struct {
// The logs are `io.Copy`'d to this in a mutex. It's common to set this to a
// file, or leave it default which is `os.Stderr`. You can also set this to
// something more adventorous, such as logging to Kafka.
Out io.Writer
// Hooks for the logger instance. These allow firing events based on logging
// levels and log entries. For example, to send errors to an error tracking
// service, log to StatsD or dump the core on fatal errors.
Hooks LevelHooks
// All log entries pass through the formatter before logged to Out. The
// included formatters are `TextFormatter` and `JSONFormatter` for which
// TextFormatter is the default. In development (when a TTY is attached) it
// logs with colors, but to a file it wouldn't. You can easily implement your
// own that implements the `Formatter` interface, see the `README` or included
// formatters for examples.
Formatter Formatter
// The logging level the logger should log at. This is typically (and defaults
// to) `logrus.Info`, which allows Info(), Warn(), Error() and Fatal() to be
// logged. `logrus.Debug` is useful in
Level Level
// Used to sync writing to the log.
mu sync.Mutex
}
// Creates a new logger. Configuration should be set by changing `Formatter`,
// `Out` and `Hooks` directly on the default logger instance. You can also just
// instantiate your own:
//
// var log = &Logger{
// Out: os.Stderr,
// Formatter: new(JSONFormatter),
// Hooks: make(LevelHooks),
// Level: logrus.DebugLevel,
// }
//
// It's recommended to make this a global instance called `log`.
func New() *Logger {
return &Logger{
Out: os.Stderr,
Formatter: new(TextFormatter),
Hooks: make(LevelHooks),
Level: InfoLevel,
}
}
// Adds a field to the log entry, note that you it doesn't log until you call
// Debug, Print, Info, Warn, Fatal or Panic. It only creates a log entry.
// If you want multiple fields, use `WithFields`.
func (logger *Logger) WithField(key string, value interface{}) *Entry {
return NewEntry(logger).WithField(key, value)
}
// Adds a struct of fields to the log entry. All it does is call `WithField` for
// each `Field`.
func (logger *Logger) WithFields(fields Fields) *Entry {
return NewEntry(logger).WithFields(fields)
}
// Add an error as single field to the log entry. All it does is call
// `WithError` for the given `error`.
func (logger *Logger) WithError(err error) *Entry {
return NewEntry(logger).WithError(err)
}
func (logger *Logger) Debugf(format string, args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debugf(format, args...)
}
}
func (logger *Logger) Infof(format string, args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Infof(format, args...)
}
}
func (logger *Logger) Printf(format string, args ...interface{}) {
NewEntry(logger).Printf(format, args...)
}
func (logger *Logger) Warnf(format string, args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnf(format, args...)
}
}
func (logger *Logger) Warningf(format string, args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnf(format, args...)
}
}
func (logger *Logger) Errorf(format string, args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Errorf(format, args...)
}
}
func (logger *Logger) Fatalf(format string, args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatalf(format, args...)
}
Exit(1)
}
func (logger *Logger) Panicf(format string, args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panicf(format, args...)
}
}
func (logger *Logger) Debug(args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debug(args...)
}
}
func (logger *Logger) Info(args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Info(args...)
}
}
func (logger *Logger) Print(args ...interface{}) {
NewEntry(logger).Info(args...)
}
func (logger *Logger) Warn(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warn(args...)
}
}
func (logger *Logger) Warning(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warn(args...)
}
}
func (logger *Logger) Error(args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Error(args...)
}
}
func (logger *Logger) Fatal(args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatal(args...)
}
Exit(1)
}
func (logger *Logger) Panic(args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panic(args...)
}
}
func (logger *Logger) Debugln(args ...interface{}) {
if logger.Level >= DebugLevel {
NewEntry(logger).Debugln(args...)
}
}
func (logger *Logger) Infoln(args ...interface{}) {
if logger.Level >= InfoLevel {
NewEntry(logger).Infoln(args...)
}
}
func (logger *Logger) Println(args ...interface{}) {
NewEntry(logger).Println(args...)
}
func (logger *Logger) Warnln(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnln(args...)
}
}
func (logger *Logger) Warningln(args ...interface{}) {
if logger.Level >= WarnLevel {
NewEntry(logger).Warnln(args...)
}
}
func (logger *Logger) Errorln(args ...interface{}) {
if logger.Level >= ErrorLevel {
NewEntry(logger).Errorln(args...)
}
}
func (logger *Logger) Fatalln(args ...interface{}) {
if logger.Level >= FatalLevel {
NewEntry(logger).Fatalln(args...)
}
Exit(1)
}
func (logger *Logger) Panicln(args ...interface{}) {
if logger.Level >= PanicLevel {
NewEntry(logger).Panicln(args...)
}
}