Files
logrus/entry.go
T
Aaron Greenlee a7755c5c03 Enhanced fatal calls so exit handlers can be invoked
While GO offers the ability to recover from panic there is no way to intercept an os.Exit event. To allow graceful shutdown and clean-up or programs which use Logrus to Fatal out I've borrowed ideas from the `atexit` package and enhanced Logrus.

Usage:
* When setting up the logger one call `RegisterExitHandler( func() {...} )` to add a handler that will be invoked for any `Fatal` call to the logger.
2016-06-24 10:23:56 -04:00

265 lines
6.4 KiB
Go

package logrus
import (
"bytes"
"fmt"
"io"
"os"
"time"
)
// Defines the key when adding errors using WithError.
var ErrorKey = "error"
// An entry is the final or intermediate Logrus logging entry. It contains all
// the fields passed with WithField{,s}. It's finally logged when Debug, Info,
// Warn, Error, Fatal or Panic is called on it. These objects can be reused and
// passed around as much as you wish to avoid field duplication.
type Entry struct {
Logger *Logger
// Contains all the fields set by the user.
Data Fields
// Time at which the log entry was created
Time time.Time
// Level the log entry was logged at: Debug, Info, Warn, Error, Fatal or Panic
Level Level
// Message passed to Debug, Info, Warn, Error, Fatal or Panic
Message string
}
func NewEntry(logger *Logger) *Entry {
return &Entry{
Logger: logger,
// Default is three fields, give a little extra room
Data: make(Fields, 5),
}
}
// Returns a reader for the entry, which is a proxy to the formatter.
func (entry *Entry) Reader() (*bytes.Buffer, error) {
serialized, err := entry.Logger.Formatter.Format(entry)
return bytes.NewBuffer(serialized), err
}
// Returns the string representation from the reader and ultimately the
// formatter.
func (entry *Entry) String() (string, error) {
reader, err := entry.Reader()
if err != nil {
return "", err
}
return reader.String(), err
}
// Add an error as single field (using the key defined in ErrorKey) to the Entry.
func (entry *Entry) WithError(err error) *Entry {
return entry.WithField(ErrorKey, err)
}
// Add a single field to the Entry.
func (entry *Entry) WithField(key string, value interface{}) *Entry {
return entry.WithFields(Fields{key: value})
}
// Add a map of fields to the Entry.
func (entry *Entry) WithFields(fields Fields) *Entry {
data := make(Fields, len(entry.Data)+len(fields))
for k, v := range entry.Data {
data[k] = v
}
for k, v := range fields {
data[k] = v
}
return &Entry{Logger: entry.Logger, Data: data}
}
// This function is not declared with a pointer value because otherwise
// race conditions will occur when using multiple goroutines
func (entry Entry) log(level Level, msg string) {
entry.Time = time.Now()
entry.Level = level
entry.Message = msg
if err := entry.Logger.Hooks.Fire(level, &entry); err != nil {
entry.Logger.mu.Lock()
fmt.Fprintf(os.Stderr, "Failed to fire hook: %v\n", err)
entry.Logger.mu.Unlock()
}
reader, err := entry.Reader()
if err != nil {
entry.Logger.mu.Lock()
fmt.Fprintf(os.Stderr, "Failed to obtain reader, %v\n", err)
entry.Logger.mu.Unlock()
}
entry.Logger.mu.Lock()
defer entry.Logger.mu.Unlock()
_, err = io.Copy(entry.Logger.Out, reader)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to write to log, %v\n", err)
}
// To avoid Entry#log() returning a value that only would make sense for
// panic() to use in Entry#Panic(), we avoid the allocation by checking
// directly here.
if level <= PanicLevel {
panic(&entry)
}
}
func (entry *Entry) Debug(args ...interface{}) {
if entry.Logger.Level >= DebugLevel {
entry.log(DebugLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Print(args ...interface{}) {
entry.Info(args...)
}
func (entry *Entry) Info(args ...interface{}) {
if entry.Logger.Level >= InfoLevel {
entry.log(InfoLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Warn(args ...interface{}) {
if entry.Logger.Level >= WarnLevel {
entry.log(WarnLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Warning(args ...interface{}) {
entry.Warn(args...)
}
func (entry *Entry) Error(args ...interface{}) {
if entry.Logger.Level >= ErrorLevel {
entry.log(ErrorLevel, fmt.Sprint(args...))
}
}
func (entry *Entry) Fatal(args ...interface{}) {
if entry.Logger.Level >= FatalLevel {
entry.log(FatalLevel, fmt.Sprint(args...))
}
Exit(1)
}
func (entry *Entry) Panic(args ...interface{}) {
if entry.Logger.Level >= PanicLevel {
entry.log(PanicLevel, fmt.Sprint(args...))
}
panic(fmt.Sprint(args...))
}
// Entry Printf family functions
func (entry *Entry) Debugf(format string, args ...interface{}) {
if entry.Logger.Level >= DebugLevel {
entry.Debug(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Infof(format string, args ...interface{}) {
if entry.Logger.Level >= InfoLevel {
entry.Info(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Printf(format string, args ...interface{}) {
entry.Infof(format, args...)
}
func (entry *Entry) Warnf(format string, args ...interface{}) {
if entry.Logger.Level >= WarnLevel {
entry.Warn(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Warningf(format string, args ...interface{}) {
entry.Warnf(format, args...)
}
func (entry *Entry) Errorf(format string, args ...interface{}) {
if entry.Logger.Level >= ErrorLevel {
entry.Error(fmt.Sprintf(format, args...))
}
}
func (entry *Entry) Fatalf(format string, args ...interface{}) {
if entry.Logger.Level >= FatalLevel {
entry.Fatal(fmt.Sprintf(format, args...))
}
Exit(1)
}
func (entry *Entry) Panicf(format string, args ...interface{}) {
if entry.Logger.Level >= PanicLevel {
entry.Panic(fmt.Sprintf(format, args...))
}
}
// Entry Println family functions
func (entry *Entry) Debugln(args ...interface{}) {
if entry.Logger.Level >= DebugLevel {
entry.Debug(entry.sprintlnn(args...))
}
}
func (entry *Entry) Infoln(args ...interface{}) {
if entry.Logger.Level >= InfoLevel {
entry.Info(entry.sprintlnn(args...))
}
}
func (entry *Entry) Println(args ...interface{}) {
entry.Infoln(args...)
}
func (entry *Entry) Warnln(args ...interface{}) {
if entry.Logger.Level >= WarnLevel {
entry.Warn(entry.sprintlnn(args...))
}
}
func (entry *Entry) Warningln(args ...interface{}) {
entry.Warnln(args...)
}
func (entry *Entry) Errorln(args ...interface{}) {
if entry.Logger.Level >= ErrorLevel {
entry.Error(entry.sprintlnn(args...))
}
}
func (entry *Entry) Fatalln(args ...interface{}) {
if entry.Logger.Level >= FatalLevel {
entry.Fatal(entry.sprintlnn(args...))
}
Exit(1)
}
func (entry *Entry) Panicln(args ...interface{}) {
if entry.Logger.Level >= PanicLevel {
entry.Panic(entry.sprintlnn(args...))
}
}
// Sprintlnn => Sprint no newline. This is to get the behavior of how
// fmt.Sprintln where spaces are always added between operands, regardless of
// their type. Instead of vendoring the Sprintln implementation to spare a
// string allocation, we do the simplest thing.
func (entry *Entry) sprintlnn(args ...interface{}) string {
msg := fmt.Sprintln(args...)
return msg[:len(msg)-1]
}