Clarification about storing pointers; renamed Purge to Flush (like Memcache)
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@@ -59,7 +59,28 @@ import (
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// foo := x.(*MyStruct)
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// ...
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// }
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//
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// If you store a reference type like a pointer, slice, map or channel, you do not need to
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// run Set if you modify the underlying data. The cache does not serialize its data, so if
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// you modify a struct whose pointer you've stored in the cache, retrieving that pointer
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// with Get will point you to the same data:
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//
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// foo := &MyStruct{Num: 1}
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// c.Set("foo", foo, 0)
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// ...
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// x, _ := c.Get("foo")
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// foo := x.(MyStruct)
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// fmt.Println(foo.Num)
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// ...
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// foo.Num++
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// ...
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// x, _ := c.Get("foo")
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// foo := x.(MyStruct)
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// foo.Println(foo.Num)
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//
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// will print:
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// 1
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// 2
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type Cache struct {
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*cache
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@@ -146,7 +167,7 @@ func (c *cache) DeleteExpired() {
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}
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// Deletes all items in the cache
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func (c *cache) Purge() {
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func (c *cache) Flush() {
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c.mu.Lock()
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defer c.mu.Unlock()
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