test support go1.18 (#2990)
This commit is contained in:
@@ -46,7 +46,7 @@ func (err SliceValidationError) Error() string {
|
||||
var _ StructValidator = &defaultValidator{}
|
||||
|
||||
// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
|
||||
func (v *defaultValidator) ValidateStruct(obj interface{}) error {
|
||||
func (v *defaultValidator) ValidateStruct(obj any) error {
|
||||
if obj == nil {
|
||||
return nil
|
||||
}
|
||||
@@ -75,7 +75,7 @@ func (v *defaultValidator) ValidateStruct(obj interface{}) error {
|
||||
}
|
||||
|
||||
// validateStruct receives struct type
|
||||
func (v *defaultValidator) validateStruct(obj interface{}) error {
|
||||
func (v *defaultValidator) validateStruct(obj any) error {
|
||||
v.lazyinit()
|
||||
return v.validate.Struct(obj)
|
||||
}
|
||||
@@ -84,7 +84,7 @@ func (v *defaultValidator) validateStruct(obj interface{}) error {
|
||||
// Validator instance. This is useful if you want to register custom validations
|
||||
// or struct level validations. See validator GoDoc for more info -
|
||||
// https://pkg.go.dev/github.com/go-playground/validator/v10
|
||||
func (v *defaultValidator) Engine() interface{} {
|
||||
func (v *defaultValidator) Engine() any {
|
||||
v.lazyinit()
|
||||
return v.validate
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user